Author Topic: Patch Notes  (Read 110957 times)

Styg

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Re: Patch Notes
« Reply #75 on: November 03, 2023, 11:44:37 am »
Version 1.2.0.9

Bugs
  • [Heavy Duty] Fixed black screen issues when leaving for dark territory
  • [Heavy Duty] Fixed Gunslinger still following the player in instances in which he shouldn't
  • minor dialog/zone fixes

Styg

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Re: Patch Notes
« Reply #76 on: November 06, 2023, 01:02:42 pm »
Version 1.2.0.10

Tweaks
  • [Heavy Duty] LMG names will now indicate magazine capacity (not applied retroactively to existing weapons)
Bugs
  • Fixed level transition failure in one of the caves south of SGS for players without Expedition installed
  • Text in the feat search bar will now again be visible in Classic UI mode
  • [Heavy Duty] Fixed the area of effect radius of a certain energy weapon
  • [Heavy Duty] High-Technicalities will now properly apply to certain AoE energy weapon
  • [Heavy Duty] Fixed the bug that caused Tricky Trajectory to interfere with other bonus damage sources
  • [Heavy Duty] 12.7mm miniguns will now properly show attachments on icons
  • [Heavy Duty] Heavy Metal feat will now properly take into account all heavy weapons
  • [Heavy Duty] You can no longer level past level 25 without Expedition DLC
  • [Heavy Duty] Intercessor Exoskeleton resistances fixed
  • [Heavy Duty] Fixed a bug where a certain grenade launcher spawned loaded beyond its possible capacity
  • Minor dialog/zone fixes

Styg

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Re: Patch Notes
« Reply #77 on: November 08, 2023, 04:15:20 pm »
Version 1.2.0.11

Bugs
  • Fixed the bug that would sometimes prevent a save being loaded on Steam Deck or on PC if it was saved on Steam Deck
  • [Expedition] Fixed Kzozel Yantar missing status effect text
  • [Heavy Duty] Fixed strength requirement (changed to 1 from 2) and crafting visuals of 80-round Ammo Belt
  • Minor dialog/zone fixes

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Re: Patch Notes
« Reply #78 on: November 15, 2023, 03:18:27 pm »
Version 1.2.0.12

Bugs
  • Fixed not being allowed entrance to Epione Lab in a certain instance. Talking to the guard again will resolve the issue
  • Fixed an instance in which the player could get vision inside the Battery Recycling Plant even when nowhere near the surveillance monitor
  • [Expedition] Fixed missing trapdoors in a laboratory the player visits while being in a very special state
  • [Heavy Duty] Fixed the idle animations for Protectorate Marine when holding a grenade launcher
  • [Heavy Duty] Fixed a certain boutique owner not offering special merchandise when he should
  • Minor dialog/zone fixes


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Re: Patch Notes
« Reply #79 on: November 29, 2023, 04:03:37 pm »
Version 1.2.0.13

Bugs
  • Fixed one noise-related way of breaking Zaman's introductory cutscene; also, Chop Chop will now properly go to his guard spot after certain things happen
  • Fixed the bug that prevented the player from toggling off auras when they do not meet the requirements for turning it on (e.g. not being able to turn off Precognition because you don't have enough psi points)
  • [Expedition] Text in the specialization list search bar will now again be visible in Classic UI mode
  • [Heavy Duty] Fixed the bug that caused a certain special weapon not to trigger on hit effects such as Hit and Run
  • [Heavy Duty] Secondary ammo belt on miniguns will now properly increase weapon's value and weight
  • [Heavy Duty] Fixed railcar still having full power even after getting EMPd
  • [Heavy Duty] Fixed an occasional crash in one of the Compound zones
  • [Heavy Duty] Fixed missing music in the zone you meet the crew after returning from the Compound
  • [Heavy Duty] Fixed incorrect music and portrait background while in Rag's boutique
  • [Heavy Duty] Fixed technomedic armor's injection and recharge abilities only working on some npcs
  • Minor dialog/zone fixes