Hello forum!
TL:DR in the end.
So after many hours of reading, watching Nerd Commando (This guy rules) youtube videos and messing up my first build, I started a Jack of all trades SMG build. The main idea was to get stealth, craft and AoE CC abilities with maximum (Without min maxing) perception secrets. I want to learn from my mistakes so please help me
My stats:
Level: 13
BASE ABILITIES
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Strength: 3
Dexterity: 10 (Going to max it to lower smg ap cost)
Agility: 7 (For Interloper or Hit&Run)
Constitution: 3
Perception: 10 (To hit someting, even with it my burst is like 60% usually)
Will: 3
Intelligence: 7 (Clothier\Skinner\GunNut\Power Management)
SKILLS
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OFFENSIVE
Guns: 75(13)
Throwing: 30(45) (Holding for now, goin to start leveling it again soon)
DEFENSIVE
Dodge: 0
Evasion: 0 (Dont know if I should level it or pump everything into trowing for dmg boosting)
SUBTERFUGE
Stealth: 60(109) (Goind to start leveling it again soon)
Hacking: 70(87) (Syn with electronics)
Lockpicking: 50(75) (Syn with mechanics)
TECHNOLOGY
Mechanics: 75(94)
Electronics: 75(94)
Chemistry: 55(72) (For grenades)
Biology: 35(51) (For drugs, with syn from chem 35 will give me 60 and all the drugs I need)
Tailoring: 75(94)
FEATS
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Nimble
Expertise
Clothier
Gun Nut
Sprint
Suppressive Fire
Spec Ops
Grenadier
Using
http://underrail.info.tm/My end game build will be:
UNDERRAIL BUILD (ver. 1.0.0.6)
Level: 25
BASE ABILITIES
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Strength: 3
Dexterity: 13
Agility: 7
Constitution: 3
Perception: 10
Will: 3
Intelligence: 7
SKILLS
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OFFENSIVE
Guns: 135(203)
Throwing: 70(123) (Will it be enough?)
DEFENSIVE
Dodge: 0 (9)
Evasion: 95(119) (Will it help me at all?)
SUBTERFUGE
Stealth: 135(169)
Hacking: 70(100) (Do I need More?)
Lockpicking: 50(108) (Do I need More?)
TECHNOLOGY
Mechanics: 135(169)
Electronics: 135(169)
Chemistry: 80(104) (MkV)
Biology: 40 (62) (All chems)
Tailoring: 135(169)
FEATS
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Nimble
Expertise
Opportunist
Pack Rathound (For comfort, running after 5 maps back to my stash getting kinda boring)
Clothier
Gun Nut
Skinner (I usually use vests, should I bother with leather armor?)
Sprint
Suppressive Fire
Interloper (Should I even bother?)
Spec Ops
Commando
Grenadier
Three-Pointer
TL:DR QuestionsSo my main concern is:
There are too many feats that you have to get by level 12:
GunNut, Clothier, SpecOps, Expertise, Sprint and Grenadier are a must have for gun/armor making fun and dmg.
I took Nimble for movement, but I think it was a mistake should've taken Opportunist for early dmg and level Nimble later if Im going to take evasion and Supresive Fire [For Opportunist combo] are my level 12 feats.
This means that at lvl 14 I get Commando, lvl 16 Opportunist and only by level 18 I will finally have the opportunity to take RatPack or Interloper [Or Hit&Run] and this is basically 60% of the game
1)Am I right about Nimble switch with Opportunist?
2)Agi 7, Interloper or Hit&Run worth it or I spent 1 base point for nothing?
3)Should I invest in evasion till 95(119) if I have Nimble, possibly Evasive Maneuvers if I wont take Interloper\Hit&Run and cloaking devices or cut my losses and pump everything in trowing for dmg?
4)Are leather armor and skinner needed? With Clothier and high kevlar cloth I sink I can make something good end game, and have Nimble activated but is it worth it?
OR should I invest this in Power Management for my trinkets?
5)Can I cut on Mech,Elect,Tailor skills? How many points do I need to craft the best weapon and armor late game? I can live with 90% of the greatest shield and cloaking device or so I think, can I?
6)Is Perception of 10 was needed and how many secrets would I miss with Per 8(For maxing dex maybe?)?
7)What is the best SMG to use?
For 5mm I crafted myself Jackrabbit with burst precision mods at the start of the game and now changing it for 5mm Jaguar with Smart\Rapid Reload mods 4 bursts a round.
What about 7.62mm Jag vs 8.6mm SteelCat with Smart\RapidReload mod for my heavy option?
8.6 Incendiary sounds fun and CC friendly but 7.62mm Micro Shrapnel have more DPS (But again usually you kill the enemy in 1 round so there is no time for DoT).
7.62 Jag with dex 12 is 3 bursts a round, 8.6 SteelCat will always be 2.
8)Lockpicking\Hacking 100 is enough right? Didnt see more than that for now.
9) What is the best shield for this build? I use double high for now.
That is all for now, thank you!