The game is supposed to be a bit harder so that it forces you to use more than just your primary weapon attacks and a lot of fights are balanced around the player having the ability to disable some of the opponents temporarily (flashbang, telekinetic punch, flares, forcefield, etc). So I don't plan to make the game any easier in that regard.
That said, there are certain fights, particularly in the early game (like the package delivery one), that end up being too difficult for some character builds and I'll be looking into those to either tone them down a bit or provide that type of character more tools to overcome them.