Author Topic: Dev Log #47: Announcing Underrail: Expedition  (Read 34346 times)

To_an

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #30 on: January 18, 2017, 12:36:53 am »
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Nah, that would only get you about 2.5 levels on the current XP curve and veteran levels will require significantly more experience.
Thanks for the info epeli. I fear i will be frustated to begin the new expansion whitout enjoying level up as i progress.

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where did you get those graphics mods? Looks pretty cool.
My own work epeli and far from being finished. Thanks for your nice word :)

destroyor

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #31 on: January 18, 2017, 01:23:28 am »
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where did you get those graphics mods? Looks pretty cool.
My own work epeli and far from being finished. Thanks for your nice word :)
[/quote]

Those graphics dominate! Any plans on a release in the future?

To_an

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #32 on: January 18, 2017, 02:28:09 am »
If the devs are not hostile to this kind of modification, why not, even if for now it's far from accomplished.

More screenshots (beware huge size !) and sorry for the length of this post, i have found no spoiler balise :

* SGS Armory :


* SGS Library


*SGS Commons


* SGS Private quarters


* SGS Medical


* SGS Tech


* SGS Exit cave


* Subway tunnels


* Working on Torcht Institute


And some UI modifications :
* Security Cam (not perfect because used by the viewing feature in ventilation)


* Combat Stats


* Crafting and the old looking font


* Inventory & Questlog


* Options (some glitches, labels in buttons aren't centered for example)


* Somes icons for quest objects


* First test for the turret

Styg

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #33 on: January 18, 2017, 08:08:14 am »
Hello Styg, i have a question about what you have said :
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Your accumulated experience won't go to waste.

What will be the experience cap (not the level:) in the expansion. I ask because my character has accumulated a lot experience points (~75 000 XP, see screenshot) and i have the feeling that he will reach the new level cap (of the expansion) as soon as i will launch it. Would you, or could you be more specific on this subject ?

That remains to be seen pending testing, so I can't give you a number right now. What I can say is that amount of XP required for veteran levels is substaintially greater than that for regular levels.

And indeed those are some nice graphics, but I can't help but wonder what the heck motivates you to redo all those assets?

Mac Orion

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #34 on: January 18, 2017, 08:47:56 am »
Fantastic graphics man! Great Design, feel a bit envy, do you have some page with your portofolio or some other work?

PhrygianDominant

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #35 on: January 18, 2017, 08:51:01 am »
Good work! Stygian Software approves.  8)

mercy

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #36 on: January 18, 2017, 09:58:39 am »
To_an, these are beautiful modifications. How will you make it available to players? Compatible with upcoming DLC.

To_an

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #37 on: January 18, 2017, 01:28:55 pm »
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What I can say is that amount of XP required for veteran levels is substaintially greater than that for regular levels.
Thanks Styg. I will definitely looking for this expansion, even if i was first a bit suspicious about the new veteran feats, i could be surprised ;)

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but wonder what the heck motivates you to redo all those assets?
It's some kind of tribute. I remeber when i first played the game how fascinated i was by the graphics and how good the atmosphere was. And some assets are just and truly amazing - how have you done some of them, i can"t imagine. And because i could do that i suppose :) It started as an exercice and grow up slowly, taking a lot of my time :) But it's fun and i learn a lot.

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do you have some page with your portofolio or some other work?
Sorry Mac Orion, not right now. I am not a professional. Maybe when i will be ready to distribute it.

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Good work! Stygian Software approves.
Thanks a lot PhrygianDominant :) Could not do that if all of you haven't made the game.

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How will you make it available to players? Compatible with upcoming DLC.
I don't know yet mercy. It's far from finished... and the DLC is not already availalbe :)

Fenix

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #38 on: January 19, 2017, 12:27:32 pm »
Oof...Cool work!
We'll see it in future and how it ends right?

Planet-X

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #39 on: January 25, 2017, 01:40:10 pm »
To_an
 Please dude finish this mod, looks fantastic!

Yonaiker

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #40 on: January 25, 2017, 10:30:53 pm »
To_an, can you bring the old font back at least as an stand-alone mod?

To_an

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #41 on: January 26, 2017, 08:42:41 am »
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To_an
 Please dude finish this mod, looks fantastic!
I will do my best ;)

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To_an, can you bring the old font back at least as an stand-alone mod?
Why not Yonaiker. I have not yet identified all the fonts used for the interface, and i need to contact authors beacause, even if they are freeware, i have edited them. And if the devs aren't against such modification. But i am facing a bug with these fonts - at leat one had introduced a crash when using the terminal at the SGS morgue.

STEN

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #42 on: January 27, 2017, 10:14:57 am »
So IT IS possible to redraw UI. I wanted to do that for a long time, but i still don't understand what software needed to repack and insert modified files into game.

Azura_04

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Re: Dev Log #47: Announcing Underrail: Expedition
« Reply #43 on: October 14, 2019, 05:25:19 am »
@Stern

I used an xnb to png converter to get those .pngs out. But then you would also need a png to xnb converter to use them for the game again.

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