Hey, so I want to make a stealth character, but I'm curious how they pan out playing later on.
My basis is this - smg, low str/con, max dex and go with throwing grenades, crafting (everything but biology) hit n run, supressive fire, opportunst, commando and basically dump all on burst mode. Invest in dodge/evasion later. However I am concerned with how this character would deal with people using bulletproof vests, especially those that are burn immune so I can't CC them with molotovs. I guess I should look for a jaguar + muzzle break + smart module + 5 or 7 mil?
The other build is xbow, again dump str/con but focus on perception and the obvious traps. Maybe try throwing without putting points in it, but not sure, xbows seem to really struggle early on and molotovs are the bread and butter to control enemies. I guess perk selection is obvious here, just trap and xbow synergy. Here I'd get the zephyr because of highest crit multiplier coupled with anatomically aware scope and super string, very obvious choice. Though I have no clue what to get as a 2nd xbow.
What do you think the perks of each playstyle are and how do you think they fair later in the game?