Author Topic: Underrail wiki?  (Read 192400 times)

Styg

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Re: Underrail wiki?
« Reply #105 on: September 17, 2013, 08:22:23 pm »
Ok, I did what you suggested. We'll see if this will help with spambots.

Styg

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Re: Underrail wiki?
« Reply #106 on: September 17, 2013, 10:52:26 pm »
Didn't work out that well. Epeli, could you take a look at the recent changes and tell me why they were able to do what they did?

Styg

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Re: Underrail wiki?
« Reply #107 on: October 10, 2013, 01:27:01 am »
I've edited some creature pages, adding exact damage resistance values. I'm not sure if I should remove a resistance value from the list if it's zero. On one hand if players are filling these pages up it makes sense to list resistances that were tested to be zero, but on the other hand the info box looks better when not cluttered up with redundant info.

Styg

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Re: Underrail wiki?
« Reply #108 on: October 19, 2013, 09:38:55 pm »
edit - Wiki maintenance stuff. I figured the wiki will have some questionable information here and there, so I made a verify template, just like the one DF wiki has. The idea is that anyone can simply add {{verify}} after any kind of info that could use verification.
Pages with {{verify}} will be listed in Category: Verify for anyone who wants to test things or do some fact-checking.

It will look something like this in practice:    Enemies never detect or avoid traps that are pre-placed into the worldVerify, only player traps.

Cool stuff. I will go through these pages when time allows to clear up as much of the game mechanics as possible.

Styg

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Re: Underrail wiki?
« Reply #109 on: November 13, 2013, 11:39:47 pm »
Had to disable anonymous edits, I'm afraid due to vandalism.

SadBaxter

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Re: Underrail wiki?
« Reply #110 on: April 20, 2015, 02:49:08 pm »
Is it okay to post information for the wiki in this thread?

SadBaxter

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Re: Underrail wiki?
« Reply #111 on: April 20, 2015, 03:43:00 pm »
Have a 50 quality Steel cat that I managed to get during some merchant savescumming.

I might actually keep an alternate file for finding weapons and component stuff actually. I've found 2 helpful things for that sort of stuff, firstly that merchants inventories are randomized when you ask them to barter, not when you talk to them. The second thing is that disassemble gives you more weapon quality ratings you can use for getting 50 quality weapons. The degradation in quality from Disassemble is 90% but decimal places are discared entirely, meaning that if you dissassemble and reassemble a weapon of certain quality ratings, you can work it down to 50. If you find weapons with a quality of 56, 63, 70, 78, or other numbers I haven't bothered calculating, you can bring a weapon down to 50 for comparison on the wiki.

SadBaxter

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Re: Underrail wiki?
« Reply #112 on: April 20, 2015, 05:04:09 pm »
More goodies, 50 quality jaguar, jackrabbit, harbinger, and reaper, all with their alternate barrels. Turns out the harbinger and reaper do have different damage ranges. Nope I'm dumb, they're identical.
« Last Edit: April 21, 2015, 12:22:14 am by SadBaxter »

SadBaxter

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Re: Underrail wiki?
« Reply #113 on: April 21, 2015, 07:51:45 am »
Finally managed to land a 50 quality marauder and hornet. Only need to get a 50 quality falchion and impala now, probably won't be able to get a 50 quality spearhead or chimera until I make a character who doesn't use guns (gun nut is too good not to pass up).

At least it helps a bit with deciding what frames are worthwhile and such, and some of the... odd performances of certain weapon frames.

SadBaxter

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Re: Underrail wiki?
« Reply #114 on: April 21, 2015, 09:54:34 am »
Wait what, 9mm hornet has less lower damage range than 7.62mm and 8.6mm? :o Did you use the exact same frame for all three?

PS. It would be totally awesome if you could also keep an eye out of Q50 armor parts. Q50 metal plates, leathers, laminated and reinforced ballistic panels, one or two different vests. :3

Yep it does. Less base damage for only a slight increase in max damage. I've actually been tempted to ask about the design behind the weapon calibers in this game, as it's quite confusing to me.

The second part I could do yeah, I'm kind of burnt out on merchant savescumming for the moment but I've got a save I could use for getting together some parts for getting some armor comparisons. Armor is a little difficult because some of the breakpoints for certain components are rather large. Laminated ballistic panels require a lot of quality points to get even one point of damage threshold for example, while hybrid panels have a more even resistance scaling. Kevlar balaclavas/tabi will ALWAYS provide 2 mechanical DT so it's pointless using higher quality kevlar cloth. Player-created adaptive goggles can only ever get to 180 durability due to the components for them having no quality scaling, but you can get higher durability ones from stores.

I wouldn't mind asking the devs about some of the design decisions for crafting and stuff but I have a feeling that the things I find odd are intentional choices.

EDIT: Another thing, I did some calculating to find that the harbinger's +1% crit chance provides an almost equal average damage per shot increase when compared to the +25% crit damage of the reaper, meaning unless you want a 12.7mm harbinger the reaper is the better sniper rifle, as the +25% crit damage is better for using aimed shot.
« Last Edit: April 21, 2015, 10:00:07 am by SadBaxter »

SadBaxter

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Re: Underrail wiki?
« Reply #115 on: April 21, 2015, 10:52:10 am »
Okay I lied about being burnt out on finding components I ended up accidentally finding a 50 quality laser, plasma, and electroshock attachment along with a 50 energy core. After some experiments with comparing a low-quality core with a high-quality one I determined that the quality of the core does NOT affect the damage of the weapon or its energy usage or any other statistic, ONLY its capacity.

So every stat for the pistols is correct apart from the energy capacity (it should be 47 for all of them assuming a 50 quality core), and also the value. The laser pistol had a 54 quality core and the plasma had a 38 quality core, the electroshock pistol has an exact 50 quality electroshock generator and 50 quality plasma core.


SadBaxter

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Re: Underrail wiki?
« Reply #116 on: April 21, 2015, 10:54:55 am »
Also a 50 quality Seeker goggles and smart goggles. Sorry if I'm annoying anyone or they think I'm spamming by the way, there's a 4 attachment limit per post and also I'm posting these as I find them.


SadBaxter

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Re: Underrail wiki?
« Reply #117 on: April 21, 2015, 11:35:06 am »
And managed to get lucky again, comparisons of various armors.

This was actually fairly easy to do and I can safely state the following things:

-Vest quality only plays a part in item durability and secondary resistances, it does not affect any other resistances for a piece of armor it is used in (unless combined with the ballistics feat)
-Likewise, shields on riot vests only contribute to the melee block chance

So while most of the items I've made don't all have identical 50 quality components, you can combine them to get accurate ratings for its stats apart from item value.

Pictures in order of attachment:

-50 quality insulated and galvanic vest with 50 quality hybrid ballistic panel
-50 quality insulated with hybrid panel and 54 quality insulated with 50 quality laminated panel (only difference is vest durability)
-50 quality steel armor with 54 quality insulated vest. Several experiments with differing vest qualities did not change any of the mechanical or other resistances. Those are all supplied by the steel plate
-lastly 4 different riot vest configurations, all on a 54 quality insulated vest with 50 quality hybrid or laminated panels and 50 quality steel shield.

two things worth noting:

Firstly that thanks to armor component and carrier vest not interacting directly it should be easy to find out the stats of future vests/components. As long as you have one 50 quality component you can discard the other stats and aggregate.
Secondly this game has a tendency to discard decimal places, so I'm fairly certain that any components which DO interact (like adding a ceramic plate to a tactical vest) does so with whole numbers and no invisible decimal places, so you could take a 50 quality ceramic plate and attach it to any quality hybrid or laminated panel, and just remove the resistances/threshold granted by the ballistic panel.

SadBaxter

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Re: Underrail wiki?
« Reply #118 on: April 28, 2015, 02:19:00 pm »
So I found a 50 quality Monsoon and got a bunch of components for it, and I managed to discover some potentially useful information for calculating the stats of items based on their components, meaning that it's possible to put in data for weapons without having to get an exact screenshot of the weapon in question.

So, if you look at the image, a regular, 50 quality monsoon has a value of 6450, and a quality of 690 (like all 50 quality weapons). Now, the change in stats for most components is known, but as far as I've seen how value is determined isn't known. If you compare the regular monsoon to the scoped monsoon, you'll notice its value is 9450, its value has been increased by exactly 3000, which is exactly 3 times the value of the scope, and this holds true for all the other variants as well. The first component you add to a weapon increases that weapon's value by exactly 3 times the value of that component.

Adding a second component does the same, except the total weapon value is now increased by 20%, so a super pneumatic monsoon, which should cost 19200 assuming that its value is being increased by 3 times the value of the added components, is instead worth 23040, exactly 20% more.

So, that means that instead of hunting in vain for a digital scope and making screenshots for all the other possible variants of a 50 quality monsoon, it can just be extrapolated instead. A 50 quality monsoon with a digital scope and pneumatic reloader will have (compared to a base monsoon) a 21 AP firing cost, a 23% crit chance, and will have a value of 18180.

I went and did a cursory test on an assault rifle and it worked exactly the same way, with the exception that the value of the barrel isn't counted when making one, just the value of the frame and the added components. For a tactical vest, the base value is 3 times the combined value of vest and insert, with components adding their value and the extra 20% normally

I don't know whether you're set on getting exact screenshots of weapons epeli, but this could make filling out the wiki a bit easier. You wouldn't need to have exact 50 quality components to have an exact readout of the item's stats. With a bit more information about the relationship between item quality and its stats, you could also make a browser-based crafting calculator so people can figure out what a weapon is like without having to find it and all the components in game themselves.




SadBaxter

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Re: Underrail wiki?
« Reply #119 on: April 29, 2015, 02:44:55 pm »
Ahhh, yes fluff text and the prefix/suffix would be things that need to be known. I'll see if I can track that down for the monsoon, so that all the possible variants can be put up on its page. Having one weapon completely "finished" would be a neat achievement I think, at least until new components get added.

Is there a bounty/check list for things items/information that needs to be discovered for the wiki? That might make it easier for people to find useful things to add, beyond just looking at pages and seeing whether they've got accurate information or not. Plus it might allow more people to contribute by way of making it easier.

Also a calculator would probably be a big task, and while I love the game I don't believe it has a large enough playerbase to justify the time and effort in making it, beyond someone being curious enough to try their hand at making one.

And lastly I found a 50 quality zephyr too.