Does this address your concerns:
Allowing of the further skill scaling beyond the 25th level, however, requires us to provide some use for such high skill levels, particularly in crafting. To address this, the end-game areas and stores will have some of its loot/stock scaled up if the Expedition DLC is installed, particularly when it comes to crafting components. In the future, we also intend to address the problem of other non-combat skill scaling (such as social skills and hacking/lockpicking) by adding high level encounters/opportunities, so while currently it might not make sense to max out these skills, in the future it will have benefits.
This statement mainly addresses non-combat aspects of the game, which I am not really concerned about. My concern is how the extra skill points and feats will affect the current balance of the game's combat encounters.
200 extra skill points, as Tygrende addressed, provide a lot of additional power
if they are all used for combat purposes. Even if it just means that the player can now craft Super Steel armor or put some points into dodge/evasion, that still makes the player a
lot more powerful than they would be otherwise, and some balancing should be done to account for that. Now,
if said balancing is done, the problem disappears and I have no reason to complain. But, such extensive balancing of the game as a whole will probably be
really, really difficult to do effectively unless you just make the Black Sea a post-DC area where you can keep all of the enemies designed to fight toe-to-toe with the veteran characters. (Perhaps you could put in another difficulty setting? Something that can be turned on when the player hits level 25, if they so choose?) Look to Tygrende's post, again, for his example of what ineffective balancing did to Fallout: New Vegas.
But I don't want to be the guy that ruins the fun for everyone just by pointing out the one potential issue, because on the other hand these additional skill points and feats could be the difference between someone rage-quitting their first playthrough or actually having fun with it. I think these changes can work, so long as you guys can balance out the combat effectively.
And I should add,
my concerns are only for those players who go with the Classic XP system, since you can level so extraordinarily quickly with that system. Players who go for the (objectively better) Oddity route should have no balance problems to speak of, since oddities are so hard to come by.
Anyway, as I stated at the end of my last post, these changes should make the game a little more interesting whether things are balanced or not. I'm excited for what you guys have in store for us, and if you devs think that these changes are in the best interests of the game, then you should go for it. After all, you know this game a hell of a lot better than we do (except for Wildan and epeli, they know everything).