Author Topic: Chemical/energy pistols  (Read 21311 times)

Bruno

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Re: Chemical/energy pistols
« Reply #15 on: September 09, 2017, 01:43:33 pm »
If you perform an Aimed shot with the electro pistol (or a Psionic Mania enhanced electrokinesis), do all the "bounces" critically hit, or only the first hit?

Fenix

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Re: Chemical/energy pistols
« Reply #16 on: September 09, 2017, 01:45:11 pm »
Well, I think each hit calculates separately. But I'm not sure.

destroyor

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Re: Chemical/energy pistols
« Reply #17 on: September 09, 2017, 07:26:12 pm »
The damage of the remaining bounces are determine by your first hit, so aimed shot indirectly affects your bounces. However your bounces are not critical hits.

Electrokinesis works differently - each individual bounces can critically hit (sort of like how each bullet can individually crit in burst) based on your crit chance (your first electrokinesis hit doesn't affect the crit chance for your bounces).

Fenix

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Re: Chemical/energy pistols
« Reply #18 on: September 10, 2017, 02:51:48 pm »
destroyor thanks for useful info jack!

belial12

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Re: Chemical/energy pistols
« Reply #19 on: September 18, 2017, 06:29:10 pm »
nah man, chemical pistol is very good, way better than the regular pistol for my taste

Sanger

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Re: Chemical/energy pistols
« Reply #20 on: September 18, 2017, 07:58:07 pm »
nah man, chemical pistol is very good, way better than the regular pistol for my taste

Why, though?

belial12

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Re: Chemical/energy pistols
« Reply #21 on: September 18, 2017, 09:02:15 pm »
nah man, chemical pistol is very good, way better than the regular pistol for my taste

Why, though?
Yo, I duel wield a fire and acid pistol and use whichever depending on the situation, with mad chemist the damage and cc is just dope, ditched that boring ass critical pistol build the first chance I got, if it got me through normal, its good enough for me.

Fenix

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Re: Chemical/energy pistols
« Reply #22 on: September 21, 2017, 08:16:03 pm »
Well, at least you have clarified it was normal.

belial12

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Re: Chemical/energy pistols
« Reply #23 on: September 22, 2017, 04:21:47 pm »
Well, at least you have clarified it was normal.
yep, I'd rather play wacky build on normal than power gaming through hard.

Fenix

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Re: Chemical/energy pistols
« Reply #24 on: September 22, 2017, 08:29:04 pm »
Well, at least you have clarified it was normal.
yep, I'd rather play wacky build on normal than power gaming through hard.
I'm fine with it, I mean you can't truly judge build on Normal.

MirddinEmris

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Re: Chemical/energy pistols
« Reply #25 on: September 22, 2017, 10:53:57 pm »
Well, at least you have clarified it was normal.
yep, I'd rather play wacky build on normal than power gaming through hard.
I'm fine with it, I mean you can't truly judge build on Normal.
Normal is still the way it's meant to be played. But are you sure Hard is enough to truly judge a build? ;)

Hard Ironman? With one hand. And a bag over your head. And someone constantly beating you with sandbag.

TheAverageGortsby

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Re: Chemical/energy pistols
« Reply #26 on: September 22, 2017, 11:48:41 pm »
Hard Ironman? With one hand. And a bag over your head. And someone constantly beating you with sandbag.
You want an even harder challenge, try playing a game with a six-month-old in the next room and you're in charge of care and feeding.  I'll take sandbag torture any day, thanks.  :P

Fenix

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Re: Chemical/energy pistols
« Reply #27 on: September 23, 2017, 01:41:46 am »
That's a great news epeli. You are like an angel.

Sanger

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Re: Chemical/energy pistols
« Reply #28 on: September 25, 2017, 12:39:17 am »
Nothing wrong with playing on normal. I rather judge builds by how they perform compared to other builds. By that metric it's pretty difficult to see chemical pistols as anything but the weakest subgroup of an already weak weapon group.

belial12

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Re: Chemical/energy pistols
« Reply #29 on: October 01, 2017, 06:58:27 pm »
Nothing wrong with playing on normal. I rather judge builds by how they perform compared to other builds. By that metric it's pretty difficult to see chemical pistols as anything but the weakest subgroup of an already weak weapon group.
that's where you are wrong my man, in my normal playthrough my chemical pistol build performs way better than my critical pistol build, the damage per shot in average is higher and there's just no comparing the cc potential, as both acid and fire gives me amazing kiting ability, with execute + Taser and the critical chance bonus that one perk gives me because fire in dark places, I encountered almost no difficulty once the build is complete in normal, while my pistol build has huge difficulty fighting large mob and enemy with high armor and robot enemies, I haven't had the chance to make a submachine gun main but I can't see how it outperforms chemical pistol, assault rifle is indeed better but I don't want to admit such brain dead and boring weapon exists, so gun-wise chemical pistol is actually my favorite, it is the only weapon that had a chance to kill Tanner after all.