Do you think people will care if Styg patched pickpocketing to remove this inherit hostility?(Just make it so you can't steal anymore if it will trigger hostility) I think what you are advocating is to nitpick on the situation that no pickpocket thieves wants to happen and use it to punish them for suspension system that does not exist. Or worse, punish players for the mandatory system that is "inherit hostility" which only serves to hinder pickpockets. No pickpocket wants to start their battle with AP spent and hands in someone's pocket.
How can you justify punishing(cooldown) players for punishment(inherit hostility/allowing users to trigger hostility via pickpocket) already given?
I feel like the language barrier is hurting us here. I wish I spoke...German, is it? But I don't, so thanks for doing this in English. Alright, I'll try to be super clear.
Theses:
1) Pickpocketing is always a hostile action. Proof: If an NPC will see you do it, they will try to stop you.
2) Hostile actions may require game response. Proof: NPCs who were previously not hostile, become hostile, when player is noticed doing a hostile action.
3) Pickpocketing provides value in exchange for skill investment. Proof: Items which can only be obtained by killing & looting are available without the consequences of killing.
4) Skills which provide value have costs, and should have them. Proof: Hacking requires a special tool, plus consumable batteries; lockpicking requires consumable lockpicks. Pickpocketing requires time.
5) Skills in UnderRail have success thresholds. Proof: locks have difficulty rating. Picking pockets can fail to begin if skill is too low.
Conclusions: Pickpocketing has a special cost of time that lockpicking and hacking do not have. Pickpocketing and lockpicking have special costs of tools and consumables that pickpocketing does not have. Pickpocketing is a more hostile action, overall, than hacking or lockpicking. So it is not wise to hold pickpocketing to the same standard as lockpicking/hacking. Suspicion is not a punishment to pickpockets - it is the essential limiting mechanic. Suspicion is not a punishment but actually a reward mechanic for the skill because additional investment reduces suspicion per item.
Additional assumptions: Just because you are not caught, that does not mean your action was not hostile. Hostility =/= combat although it may lead to it.
And to be clear, if you just can't pick the pocket any more, that in no way changes the inherent hostility of picking pockets. It just makes it impossible to be caught, which would be removing consequences from skill use. I have no idea if people would like that.