Well, at least they have no queries about the name
.
Thanks for the input, guys. It's quite valuable, actually.
Now... in order.
Then maybe you shouldn't play difficulty that was specifically designed for people who found Hard too easy. You probably won't enjoy it and will be frustrated.
It's a fair point, man
. Thing is, if I do it again on Hard, using what I already know, I'll steam roll it. I have no illusions that the higher difficulty will be less grindy, but on the other hand... no other place to go, really
. Still, I won't insist too much on it, if that is the final verdict
.
I would really suggest having 8 Str and going for supersteel armor. 90-95% mech resist is way better than additional ~20 points of mech threshold that tungsten will offer.
This is what I mean by not being good at the game. I've never even seen a single piece of super-what's-its-face. Now I need to read where to get it/how to craft it. 1 less point in strength, and into Perception sounds very good.
For feats i would also recommend Opportunist and Suppressive Fire. Suppressive fire gives enemies debuff on speed which in turn procs increased damage from Opportunist
I like it. Though... what to take out? Packrathound? Despite it being a quality of life pick I value a lot, it doesn't have direct impact on combat. Another thing I thought about was Conditioning. On account of me planning on generally avoiding most of the psi-users and using heavy equipment, I could use lifter's belt instead for another 10 % phys resist until I gear up more.
Another point you made was about stealth. I was using a bit of stealth to finish the Abram quest line in Junkyard, but that came entirely from equip I made/found around. I don't expect that to be enough for higher difficulty. Still, selling the stealth emitter(thing) was enough to get me more cash than I spend for the parts, plus all those coins Abram gave me... mmm. May I ask you to elaborate a bit more on that point?
Are you planning to play on oddity or classic? Classic's much easier thanks to all the extra kills and higher level enemies. Oddity will be harsh if you miss a lot of them.
Oddity pretty much doesn't exist with me
. I think even on Classic I will be leveling up as quickly as somebody really good(means having all the meta-game info) on Oddity. I am just not good at hunting those down.
You can totally skip lockpicking and hacking, but keep in mind that between all the boxes of random junk they also have occasional high impact uses, such as skipping the hardest parts of Depot A or hacking an auto-turret in GMS to wipe out the raiders. You might miss those when the difficulty goes up.
Aware of that, yes. I remember doing it the old-fashioned way first, then finding that console and reloading the game to check whether the turret would fire at the raiders. Neat little thing.
In depot A, I remember dancing around a corner with a sniper rifle I had/found/crafted... Gave me a laugh, cause I figured it had an accuracy penalty later on. You outrange the turrets with a sniper rifle, though... unless their range is bumped up?
I guess you're taking that early 7 dex for Quick Tinkering? It's the closest you can get to Electrokinetic Imprint (the force trap) without psi. You'll also get Three-Pointer with that, but it's underwhelming in comparison. Nice with Grenadier at high levels and/or with high dex. Grenadier on its own is very good, more opportunities to use grenades is huge when you can't destroy everyone and everything in a couple of turns.
That I am not too sure about... I think I can lower the starting Constitution of the char and pump perception a bit. The 1 Strength lower already helps. We could definitely rework the char and take earlier assault rifle/crafting gizmos and leave three pointer and quick traps for later... They do seem like they're needed at a later stage. Other than Lunatics, there isn't anything that can stun you early on?... Right?
On a more general note, and from what else I could read, the Acid-spewing Muties are people's biggest concern, and understandibly so. After the game opens up, I will be able to choose more selectively where to go and who to fight, but until then, those seem like number one priority. Well, how about a floor carpeted with caltrops, traps put in a checkered fashion(to make them lose ap as they wedge themselves around), then blowing it all up with a granede? How useful would acid-resistant gear crafted from those hides be? Never bothered with that on my first try
... but I expect it to be mandatory during this run.
And finally: We can rethink the char a bit based on what we've said so far.
Name: OneAndOnly
Stats:
Str: 7
Dex: 6
Agl: 3
Con: 9
Per: 7
Will: 3
Int: 5
Put one point in Per, then one point in Str, then one point in Con, then one point in Dex, then pump Per. Use rathound burritos for str at all times.
Focus: Assault Rifles, Granades, Caltrops, Traps, Heavy Armour, Crafting/Special Bullets.
Feats: Opportunist, Expertise, Suppressive Fire, Juggernaut, Thick Skull, Last Stand, Full Auto, Commando, Concentrated Fire, Grenadier, Three Pointer, Quick Tinkering.
The only thing still in question is the order one would want to take the feats, I guess. Can we talk about that, please?