Hmm, true. But dodge has to play a bigger role because melee combat is simpler than ranged, even if melee weapons had plethora of additive precision modifiers like ranged weapons.
Not sure what you mean by "simpler". My guess is that melee has less factors affecting accuracy. True, but also not exactly. One of the biggest factors of the raged accuracy, light, i easily circumvented by NVG or even some molotovs/flares. So, as a result, ranged user has less demand for accuracy overall, meaning less demand for primary attribute (Perception).
For example, while i usually don't go lower than 15-16 on Str/Dex for melee builds, i can easily go as low as 10 Per for most of the ranged builds. It's much more noticeable with burst weapons than with single fire ones, though.
By melee being worse, did you mean that melee builds are weaker than ranged, or melee mobs are easier than ranged? I agree on the latter because there are so many ways to keep melee enemies off you. But even if melee builds are weaker than ranged, it's not because of hit chances.
Kinda both. But i was talking about player characters primarily. And yes, melee build ARE generally weaker than ranged. And yes, one of the reasons being accuracy mechanic. Not THE reason, mind you, just one of the little things that in combination makes the real difference.
Also, while melee is weaker than ranged, ironically weakest weapon in the game at the moment is regular pistols.