Disassemble: Hardly worth a feat. At best worth an expensive blueprint.
Again, better than you're giving it credit for. If you don't play on Dominating then you probably have infinity moneys, at all times; but if you do play on Dominating, you likely find your finances a bit more cramped. Disassemble is worth an enormous lot of potential money, and there's also a meta for it that results in you getting free repairs for any gear you're using that you could also craft. Ending up with a way to avoid repair costs while also pulling expensive components off found/looted items so you can fill up the optional slots in crafted items? That's quite useful, and well worth a single feat slot for a crafter build.
Since this is beta I am still testing out stuff on Autistic, therefore playing it exclusively though it is an obnoxious and tedious difficulty increase. Even on Autistic you can get quite a bit of money, it just takes longer. Furthermore the only part you really want from Disassemble are things which are rare to buy like Rapid Reloaders but that is not worth a feat slot and you will usually get 2-3 at least if you are diligently checking merchants. Otherwise you want higher quality parts, not lower quality parts and you can find copious amounts of parts anyway if you scour every corner of the game.
As to repair costs, seriously? If you are a "crafter", who actually is not, you can buy the repair kit blueprint dirt cheap and the materials are dirt cheap as well.
So no, Disassemble, even on Autistic is not worth a feat slot. Paying good money might be worth thinking about it, wasting feat on something so.... exceedingly situationally useful is not worth such a steep price.
Sheeeit, Sure Step is awesome. Caltrops are awesome (if you can afford to carry them).
I don't think I've ever taken Dirty Kick, but I could at least imagine doing so. Barely misses the cut. Yes, I'd usually prefer a taser, but I could imagine not having the utility slot, or wanting both together.
I doubt I'll ever take Disassemble, although I can believe what TAG says about $ on Dominating. I am curious about the meta repair process TAG is talking about, also.
To this day regardless how bad a feat/perk/trait was in many other games there was always someone defending it. Fact is that during combat you want to use Caldrops to keep enemies at bay, not slowing them down while they surround you. Even if, you can just as easily run and throw it then.
I have several hundreds of hours and a dozen builds/variants tested and not once did I feel the need for Sure Step. It is at best a convinience/luxury feat if there is nothing else you need. Such feats usually come around 20 when you just want some stuff to round out your build or maybe cover something you find somewhat annoying but not vital. Sure Step is a tough sell, again at best, for taking at crucial early levels when combat is at its hardest.
As to cash, he is wrong. The cash problem is only really a problem at start. Well maybe if you want to smelt copious amounts of cash into supersteel but I rarely play metal armor wearing characters since stealth is so much fun in this game.