I've played this game for 16-17 hours or so on a psi-trap build until the game wiped my save just yesterday. Despite feeling bitter I'm thinking of making a new character that doesn't use psi just to keep things fresh. Depot A was challenging but it felt rewarding when I managed to return with the quest item, it was all possible because of some crafty trap placements. As such I'd love to know how viable an SMG/Trap build is.
I've been browsing builds and discussions about it, was weighing in on Pistol, AR and SMG and decided to probably settle for SMGs. However, I have yet to see a build guide dedicated to playing the game on smg traps and stealth, therefore, I have some clarifications:
1.) Regarding stats for an SMG build I've seen people put more on DEX than PER, is this based on preference or mandatory? I understand that it allows you to do burst 3 times... that's pretty much what I understood.
2.) If I'm not planning on going plate armor, I'm assuming stealth builds still rely on points in both dodge and evasion during encounters, correct? (I went 8 con on my psi and no points to either dodge or evasion, so IDK if dumping con means I have to invest on both dodge and evasion or just have to play smart)
3.) I got used to baiting enemies to traps (my own or theirs, e.g. Depot A) to get the full advantage in an encounter and triggering them with pyrokinesis, what do gun users have that can reliably trigger traps accurately and safely? Does putting throwing to 30 allow me to reliably or at least safely trigger traps? (I'm leaning on wanting to throw grenades as well to get the most out of spec-ops, so I might have to put throwing at some point)
4.) I'm planning to go 3 str, 8 dex, 6 agi, 5 con (safety, I guess) 10 per, 3 will and 5 int. Should I switch Dex and Per? I'm not familiar with the feats for gun builds so I'm open to your recommendations, might take pack rat as mandatory though. I won't be taking pickpocket but I'm wondering if mercantilism is worth the investment? 5 int so I don't get penalties for investing in the technology skills.
5.) Must have feats in the first 10 levels?
Sorry if my formatting sucks, it's my first time lmao, I suppose you could treat me as a noob considering psi and guns are pretty different.