Hello friends, after tearing through the game with a full psi build, which was very powerful but not all that fun to me, I wanted to make something closer to the first build I tried, which was very fun but not very powerful.
As with most first try builds, it was spread WAY too thin, crossbows/guns/stealth/pickpocket/traps/persuade/intimidate/every psi/every crafting/etc. Amazingly, I made it surprisingly far, and special tactics mk III shock bolt>massive stockpiles of mk V grenades>premeditate+psionic mania fireball>pyrokinetic stream at the beginning of every combat took me all the way to the elevator sequence.
Anyways,
I've always really enjoyed the crafting system in this game, and I'd like to make a sneaky-scientist-jack-of-all-trades type build that cranks up all 5 crafting skills to utilize them to their full potential, with lots of different gear and grenades for any situation, plus enough stealth, persuasion and mercantile to be even more versatile. I will... PROBABLY not be using oddity. Considering going on Hard difficulty, unless I end up doing something super unoptimal. To that end, I had a few questions:
*Crossbows or chemical/energy pistols? I really like using all the special bolts, but if I'm going to have a bunch of grenades it might clutter my quick slots. Or should I do something else entirely? I suppose I can dabble in other guns if I go energy pistols.
*Pretty much every build I see has at least a dip in one or two psi disciplines, is it THAT mandatory to an optimal build? I figure what I'm going for is gonna be a little strapped for skill points... and HP, but TM seems pretty damn good as a support skill, too...
*How good are traps? I've never really used them. How much am I missing out?
*Never really used dodging or evasion either, but it seems like those values will never get high enough to do anything more than take a slight edge off.
*Is pickpocketing worth it at all outside of oddity?
*If I'm going to be crafting a lot of gear anyways that can crank up my stealth values, what's a good soft cap to stop at for that?
*Soft cap for throwing, if it's gonna be mostly grenades?
That being said,
could anyone point me to a good build that I could just tweak a bit to satisfy my goals?And here's a quick and dirty mockup of more or less what I'm going for.
http://underrail.info.tm/build/?EAMGBAYIAw5aHgAAACgoJi8AKCw9PRcoAAAAST0AIC8oKwEnMSoWwppaKeK0lAHfvwIt certainly isn't optimal, but does it has any glaring weaknesses/problems?