Author Topic: Potential ferryman dialogue bug  (Read 2111 times)

Albino

  • Probably not a Spambot
  • *
  • Posts: 4
  • Karma: +1/-0
    • View Profile
Potential ferryman dialogue bug
« on: November 04, 2019, 07:39:43 pm »
Hi! I'm on a character with 12 int and i'm trying to get the ferryman to talk about the center, but im undable to complete the "True Death" topic because it's in a loop, every time i ask him about True death, i get the same intelligence checks, and I can pass them several times because the dialogue trees just loop. As far as I know, this is the only instance in the game where dialogue loops to this extent.

Is this intentional?


YawaUR

  • Probably not a Spambot
  • *
  • Posts: 19
  • Karma: +8/-4
    • View Profile
Re: Potential ferryman dialogue bug
« Reply #1 on: November 04, 2019, 08:16:51 pm »
I had this problem too. But if it makes you feel better I have 10 INT and could not manage to get him to discuss the centre at all and still managed to get Philisophy 3.

Albino

  • Probably not a Spambot
  • *
  • Posts: 4
  • Karma: +1/-0
    • View Profile
Re: Potential ferryman dialogue bug
« Reply #2 on: November 04, 2019, 08:51:00 pm »
haha, I guess we're in the exact same boat then, which is too bad, because I wanted to see what more he had to say...

bozzyn

  • Probably not a Spambot
  • *
  • Posts: 7
  • Karma: +0/-0
    • View Profile
Re: Potential ferryman dialogue bug
« Reply #3 on: November 05, 2019, 11:50:00 am »
You need to pick the option with no intelligence checks as well.

ProfessorMinius

  • Noob
  • *
  • Posts: 2
  • Karma: +0/-0
    • View Profile
Re: Potential ferryman dialogue bug
« Reply #4 on: May 04, 2020, 04:57:03 pm »
I've got the same exact problem here, devs help please.

PhrygianDominant

  • Developer
  • Godman
  • *****
  • Posts: 1205
  • Karma: +161/-0
    • View Profile
Re: Potential ferryman dialogue bug
« Reply #5 on: May 05, 2020, 03:30:17 pm »
Yeah, there's a bug with the scripting that occurs only when certain branches are selected. Fixed for the next update (might requre you to go through that bit of dialog again to set the proper flags).

Stavrophore

  • Zoner
  • **
  • Posts: 68
  • Karma: +1/-13
    • View Profile
Re: Potential ferryman dialogue bug
« Reply #6 on: July 11, 2020, 04:19:23 pm »
Definitely a bug, i have the same problem. ETA of new patch/hotfix?

PhrygianDominant

  • Developer
  • Godman
  • *****
  • Posts: 1205
  • Karma: +161/-0
    • View Profile
Re: Potential ferryman dialogue bug
« Reply #7 on: July 14, 2020, 08:45:14 am »
Definitely a bug, i have the same problem. ETA of new patch/hotfix?

It's in the testing phase, so very soon.