Your build is quite balanced and very viable on hard. On Dominating, you ll be hitting a wall due low damage output and cc options.
Everything that Sfzrx said is totally accurate. Only thinking it is not worth investing on triggering happy, you have high initiatives, you may use root soda when needed. Regarding traps, you will detect everything even with 3 per if you dont play on high speed and run everywhere blindly.
Regarding your feat selection, you may replace eviscerate (serrated have only 25% chance to cause bleeding) and crippling strike (Kukri that you will use until level 14-16 at least will do it better). These are good feats but you may find something better. Quick tinkering will be very useful and should be taken early enough.
For Dominating, you have to compensate the weaknesses of Knife to have a bit of fun. To give you an idea, a max melee at level 14 with Kukri is really not sure to kill a burrower in 1 round with adrenaline and psi temporal acceleration/contraction.
You may want to revamp it to a crit build with 100% chance at high level (max dex, 6 agi, 9 con, 6 int or to even dump agi, for rising will to 5 and int to 7). For feats, it is Survival Instinct, Recklessness, Weaponsmith, Critical Power and keep the base of your feats (Sprint, cheap shots,...). With high dex, it is worth going for max throwing and 3 pointer (with veteran investment in 3 pointer, it becomes easy on dominating to finish off enemies with knives), your throwing knives will finally be effective and fatal Throw is an extremely good feat. Versatility will open up energy and chemical pistols that will be almost necessary for dominating expedition and bots fights among others.