Hi there,
It's my first time posting here and I am pleased to meet you all. Quick introduction : being a fan of oldschool RPG such as Fallout 1 and 2 and Arcanum, I played like 600 hours on this game... And the more i play it, the more thoughts (and time) i put into my builds. After having played an SMG build (normal), a full PSI build (normal, before it was nerfed), a shotgun build (hard) and an AR tincan build (hard), i am now planning to play a chemical pistol build (in hard or dominating, but more likely hard)... And i got a quite a few questions about it.
The general idea is to use Chemical Pistols and Stealth. Stats distribution involve something like 3/16/7/3/8/3/7. The feats I currently am sure about are Sprint, Pack Rathound, Cooked Shot, Opportunist, Escape Artist (i really hate to be entangled when playing a glass canon build) and Blindsiding. I am not so sure about what to pick next between : Ambush (it seems pretty good to me), Grenadier (i picked it on my SMG build and have an hard time not picking it because it's (too) strong in the early game), Aimed Shot, Mad Chemist, Uncanny Dodge, Quick Tinkering, Point Shot, Interloper, Sure Step, Blitz (hefty investement in Agility though), Hit and Run, Trigger Happy and finaly, Paranoia. Sharpshooter and Critical Power seem interesting as well but it requires an heavy investement in Perception. About my equipement, I plan to use at least CAU Armor, Acid and Fire pistols, Stealth Tabi Boots. My questions are the following :
- What is the optimal points distribution in Dexterity, and in Perception (8 seems good since Acid Blob Pistol helps versus high Evasion) ?
- What's your opinion on the general feats distribution for a Stealth Chemical Pistol build ?
- What do you think about Ambush ? Is it only good for Crossbow or Sniper Rifles ?
- Are Sharpshooter and Critical Power worth it for a Chemical Pistol build ? I saw Hilf talking about it in his thread about an energy/chem pistol build. Maybe it's better suited for Energy Pistols ?
- Isn't Grenadier redondant with Cooked Shot giving an AOE effect for Chemical Pistols ?
- Is mad chemist necessary in the case i am using XAL-001 Pistol ? In this scenario, i use Incendiary Blob Pistol only to help me ambush enemies.
- Is Quick Tinkering still good despite the nerf, and me using Stealth, Chemical Pistols and Grenades (which give me a lot of options vs stealthed opponents) ?
- What is your opinion on Sure Step ? Is it good throughout the game ? And what about Hit and Run ?
- What are the crafting skills to favor ? How much Mechanics is necessary for a Chemical Pistol build ? Is it important to max Chemistry ?
- Is going for 0 in Tailoring a good choice considering i will mostly use CAU armor ?
- If i go for Ambush, is 80 points in Stealth enough ?
I know that's a lot of questions and i am already grateful if you mind answering just a few. Base build is Stealth/Chemical Pistols but I am open to any ideas. My current build would look like something like this (unfinished obviously) :
https://underrail.info/build/?GAMPBwMIAwfCgjIAAB4AUFA0CjJabG4kAAAAAAAAAFQnOQEWAsKRViZOwoUkHWHioowD4qicAuKyuwTfvw (lvl 24). I hope my post is clear enough.
Kind regards,
Philo.