That's the kind of build I was looking for. I read around I'll need the electrical pistol for robots.
What should I take instead of the Psi skills by the way?
Also, sorry for the late response. I was waiting for some form of email notification which never arrived.
Is there some sort of precedence, given that I'll start from level 1? I read that Strafe is important and something else I can't think of right now, plus I should always max out the crossbow skill
I put the feats in order. You can of course move them around (say, Versatility a bit earlier, at 8 or 10), but the most important is - Ambush ASAP (6), Elemental Bolts, Crit Power. As soon al level 6 you can start setting up Ambushes, with 55%+ Crit chance. Just use any armor that grants you as high Stealth as possible.
You will not be encountering super heavy robots for a little while, but an Amplified Laser Pistol could be made as early as lvl 5-6 too. Look for parts at all Junkyard traders. Not sure if Ezra sells Circular Wave Amplifier until after Drill Parts were returned. Anyways, having that pistol will be a great boon in taking out turrets in Depot A, etc.
And yes, the point allocation is quite simple. You will have all the stats set from lvl1 and just have to invest into PER and Crossbows. Max Stealth as that boosts you crit chance and this will be a super smooth and entertaining build to play with really no major big weaknesses.
For arena, kill or join JKK for their JKK Jacket (killing them doesn't aggro other factions, just don't place traps in Controlled Areas) and use Root Soda. This combined will get you to 29 Initiative, so you will roll against Carnifex on equal footing as he has 29 too 😄 You can also Ambush in the Arena by moving to the back wall a few steps and then let rip 😁