Author Topic: More exotic weapons  (Read 268 times)

xnmh

  • Zoner
  • **
  • Posts: 94
  • Karma: +11/-0
    • View Profile
More exotic weapons
« on: September 10, 2021, 02:33:16 am »
First suggestion: Fusion Pistol

Damage:50-80 (perhaps more? this is only roughly equal to q115 plasma pistol stats)
Energy:25-40
Heat: 25-40

Impact Speed: Very High
Base action points: 40 AP
Range: 8 (optimal 5)
Critical chance: 5%
Critical damage bonus: 200%

Special abilities:
- Fusion Blast: Perform an unconditional special attack that deals 20% less damage in AoE (with AoE size being slightly bigger than cooked shot)

Energy usage per shot: 40
Energy: 200

Durability: 2000 / 2000 (electronic)
Weight: 3.00
Value: 30000

Location

Inside Lemurian Grand Archives (or somewhere else with many Nagas, maybe in the 3 Naga zone of JSHQ?)

Second suggestion because we need more bioweapons: Toxic Blob Pistol (parts will be sold by chemical merchants like Fixer as normal)

(example stats are for q50)

Damage: 18-30
Bio: 18-30

Impact speed: Low
Base action points: 25 AP
Range: 7 (optimal: 4)
Critical chance: 4%
Critical damage bonus: 100%
On hit: 40% chance to contaminate a living target for 5 turns. Contaminated targets take 10% more damage from all sources. Stacks 20 times.
Ammo type: toxic vials
Magazine capacity: 8

(Optional special effect: Cooked shot will leave a cloud of toxic gas behind)

Durability: 690 / 690 (mechanical)

Weight: 3.00

Value: 7500

As for ammo you will be able to turn 1 toxic waste, 10 vials and 1 bonding agent into 30 toxic vials (same recipe as incendiary napalm ammo basically)






dddmemaybe

  • Probably not a Spambot
  • *
  • Posts: 26
  • Karma: +3/-1
    • View Profile
Re: More exotic weapons
« Reply #1 on: September 14, 2021, 07:36:13 pm »
I like both of these. The energy pistol being unique is a good idea instead of just making it function too similar to an energy-pistol variant of cooked shot blob pistol attacks. Since it's a unique weapon it's far less of an issue. I would personally make the aoe-blast a special attack, and give it like a 5 turn cooldown that eats a ton of energy but, that's just me.

If we compare the Toxic Blob Pistol to other blob pistols, I think it'd be good to make the main on-hit effect of 1 stack of Contaminate be a 100% chance just like Cryoliquid Pistol's 100% chance to add a chill stack per hit. The Incendiary Blob Pistol's 40% chance to ignite also fears the majority of living enemies when it procs, so the chance (as a disable effect) makes more sense there. 18-30(x2) split damage is a bit high compared to other Blob Pistols. I'd put it to like, 15-22(x2) even split of mechanical/bio.