Hello everyone,
After not playing for a long, long time, i decided to start playing again this wonderful game from my country. I haven't really played the game until the end nor have i started the expansion yet.
I decided on a Stealth Knife build focusing on critical, with traps and crafting. Here is the build so far, i am
level 10, playing on
Normal & Classic:
STR - 3
DEX - 12
AGI - 10
CON - 3
PER - 3
WILL - 5
INT - 6
Melee 60 (100)
Dodge 30 (48)
Evasion 30 (48)
Stealth 60 (114)
Lock-picking 45 (75)
Traps 40 (67)
Mechanics 50 (58)
Electronics 15 (17)
Biology 45 (52)
Tailoring 45 (52)
Feats:Nimble
Recklessness
Interloper
Opportunist
Cheap-shots
Expose Weakness (armor is my enemy, this helps a lot).
Cut-Throat
Please provide feedback on the build, the idea is to continue These 4 Crafting lines to get the Spying Endoscope (total Assassin flavor, i read about it existence on the Wiki), go full poison on Bear Traps and Caltrops and craft me some nice daggers and armor, and after invest more in Dodge and Evasion, while going full on Stealth, Melee, Mercantile and Traps. I am aiming for a Stealth control build, playing with Traps, Grenades (i will level some Throwing later), and crafting, to be as close to an Melee Assassin as i can ever be. Cut-Throat to me is an all star.
I have just now finished Depot A, and i have noticed some things. First, the game seems too easy, in terms that i am FULL of money due to a ton of item drops and (i guess) points in Mercantile. I am able to buy all the traps (Mines), Grenades and Medicine that i need, without needing to even craft them, i have that much money. Also, i noticed that with some good planning, most of the encounters were super easy. I honestly had much more issues with Raider base in the mission in the compound with Gorsky, than with the Mutants in Depot A. I just suited up a Mutated Leather Armor i bought from Blaine and hacked away, with no traps needed.
The only issues were at first no hacking (which is fine by me) and machines & robots (which i now deal by buying tons of Mines & Grenades with cold cash). I have a full storage of items in Junkyard all with expensive guns and armors and what not, that i cannot even carry with me even if i had 20 STR.
Is this supposed to go this way, to be this easy i mean. I am mostly
concerned about the amount of cash (and Mercantile) i get and the way i am leveling (too fast imho), i think i am really overleved and overgeared for some shouldbetough areas like Balors place etc. This was all not my experience when i first played it (at least not cash, i had no Mercantile, but i did not level this fast).
What are your experiences?
Is Mercantile important dialogue or story wise, i read somewhere that it is really important in Expedition, would be nice if someone can confirm.
Should i restart on Hard (i really dislike upping difficulty that simply imbalances the game without any true strategic meaning).Thank you all in advance.
PS. DOES ANYONE KNOW WHAT DO CORALS CHARMS DO!?!?
Heavy EDIT ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------After reading through all the info i restarted the game and here is the current setup on Normal, Classic, at level 19:
STR - 3
DEX - 14
AGI - 10
CON - 3
PER - 3
WILL - 5
INT - 6
Melee 105
Dodge 105
Evasion 105
Stealth 105
Lock picking 45
Traps 75
Mechanics 95
Electronics 50
Biology 50
Tailoring 105
Nimble
Recklessness
Opportunist
Vile Weaponry
Cheap Shots
Expose Weakness
Ripper
Cutthroat
Critical Power
Weaponsmith
Quick Tinkering
Hunter
Specialization - all into Expose Weakness first.
The focus is on Bleeding, Critical and combat from Stealth. Biology there is to craft bear traps with Poisons, Burrower and Crawler for some extra fun and setting up Bear Trap ambushes, even in combat with Quick Tinkering. I'm using a feat enchanced Tungsten Serrated Knife, Infused Rathound leather armor and Infused Siphoner Tabi boots. I also carry an Infused Siphoner Leather amor with me, with serious Resistances to Acid, Fire and Cold (when i'm fighting pesky Mutants and the like). I wanted to play with Caltrops but there was no place to include Sure Step so far. I am also using some medicine, i almost exclusively craft Adrenaline shots a lot. They just fit very well in the mobile high crit assasin build when i do need to fight outside stealth for longer.
So far this build is an absolute beast. I don't even need to use EMP stuff on robots, one attack round starting with Expose Weakness and even Taser combined is enough to completely destroy a Plasma Walker. 300% critical damage with Ripper is insane. Flashbang and trap setups for bigger groups. Cut Throat is fun with Cheap Shots or Flashbangs.
And i have only finished SGS, Junkyard, Foundry and some roaming around. I found some place called Hecate Research outpost. I googled and saw it contains a late game quest item so i just wrecked everything inside, got the item needed and stashed it in a barrel in the Merchants part of Core city, hope it stays there
.
I am really looking forward to the Expedition part, as i've read enemies are much tougher there.
Hope this info helps any future knife builder.
P.S. I STILL DON'T KNOW WHAT RATHOUND PAW CHARM DOES!
EDIT ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Lvl 27 now, started Expedition at 25. Man this DLC favors ranged. I decided i to stop the native attacks by killing their leaders, and unless you can find a safe spot to land unnoticed, you are in for hell as a stealth character as they just swarm you. Jet combat is not an issue because i bought Torpedo, and i just rush n stab everything. The core of my damage comes from Traps, Expose Weakness and criticals, from my Super Steel Serrated knife. I have only seen ONE Energy edge, and at 46 quality, pure junk. I can handle Strongmen with ease, and was even able to kill a Naga easily. Uncanny Dodge is an absolute MVP for the heavy hitters and mob fights. The only true issue i had was with Magnars Ghost, had to hit run chunk it for an hour for 4-5 dmg per hit.. I am yet to dig into the real story as i am busy with cleaning the Natives first, but unless i encounter more Ghosts of the kind, there will be no issues. I cant talk with Yngwar, so i think i am just going to kill him...
Final EDIT
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------I finished the game. The build is really really viable, i made some mistakes here and there with assigning skill points and taking some feats like dirty kick (which i did use a lot though), but overall, critical knives hit like a truck. Expose Weakness is an absolute MVP against anything with armor, and i was able to slice through Strongmen, Nagas, and the final boss with ease (boss died in turns). Finding a good Energy edge was hell though, i found one as a random loot by the very ending of Expedition, not cool. Natives main Boss (second fight) was a real pain without the specific item. All in all, by the end i didn't even need traps or tactics, just rush and slice everything. And oh, oh! Alongside Expose Weakness, Uncanny Dodge made heavy hitters simply invalid.
That is all from me here. I hope someone uses this data for their own builds, it was fun. I am going to start a new one now, will post a new thread soon.