It's a 1/4 chance for a temporal distortion to cause another temporal distortion.
Yeah, after player learn Continuum Ripple, Temporal Distortions casted by
player have a 25% chance to trigger further Temporal Distortions. But after I tested it several times, I found that Temporal Distortions caused by Temporal Distortions can't cause further Temporal Distortions
.
I remember that the description of Continuum Ripple in some old versions (and in wiki) is "When your temporal distortion triggers, it has 25% chance to be applied to each nearby enemy.
This can only happen once per status effect."
And this description is consistent with the current TD mechanism.
However the description is changed. At least in the current version (1.1.5.7), Continuum Ripple is described as "When your temporal distortion triggers, it has 25% chance to be applied to each nearby enemy.
Distortions that came about in this way can now themselves trigger further distortions."
I feel like the text "... can now themselves trigger further distortions" is suggesting that if there are enough enemies (4 or more) TDs can actually spread themselves among enemies as time goes by.
I also check the patch notes and don't find anything related to the change of Continuum Ripple. So maybe this new mechanism hasn't been installed yet?