Author Topic: Infusion unarmed combat  (Read 6859 times)

Barry

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Infusion unarmed combat
« on: May 06, 2022, 03:13:34 am »
With Infusion and its far more flexible animation capability would it be possible to have unarmed combat with really cool moves like roundhouse kicks or slamming characters' heads against walls and objects, and various wrestling moves like clotheslines and elbow drops? It's like an opportunity waiting to happen to make unarmed combat very cool-looking and fleshed out.

mewea

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Re: Infusion unarmed combat
« Reply #1 on: July 21, 2022, 03:52:13 pm »
Wish for a disarm mechanic, give those gun nerds a good chop in their wrists
Versatility 18dex gigachad comes in

Tytyger

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Re: Infusion unarmed combat
« Reply #2 on: July 31, 2022, 07:00:31 am »
it would be nice if there would be more feat moves compatible with other melee other than dirty kick

Balor1

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Re: Infusion unarmed combat
« Reply #3 on: October 01, 2022, 07:33:27 am »
If you are playing a stealth character with high strength it would be fun to be able to sneak up behind your enemies and break their necks.

aofangs

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Re: Infusion unarmed combat
« Reply #4 on: October 11, 2022, 12:10:54 am »
Seeing a Suplex move would probably be the most badass thing ever, maybe a special attack/unconditional? Absolutely destroy a pipeworkers spine...and skull.
Conquer yourself, so no one else can.

Heitomos

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Re: Infusion unarmed combat
« Reply #5 on: January 03, 2023, 07:38:51 pm »
Wish for a disarm mechanic, give those gun nerds a good chop in their wrists
Versatility 18dex gigachad comes in
Seeing a Suplex move would probably be the most badass thing ever, maybe a special attack/unconditional? Absolutely destroy a pipeworkers spine...and skull.

Disarm is definitely cool. Either make them drop it and have to spend AP picking it up again, or maybe a version where you slap their magazine and force them to reload.

The suplex makes me think of applying enemy repositioning to unarmed attacks. In addition to a spinal injury, the target moves behind you. This opens up a whole array of niche abilities for unarmed, involving moving enemies around.

Another feat idea this all helped create that I wanted to add
Wrestle Gun: For X/Base Attack AP, attempt to wrestle temporary control of an opponent's gun in melee. Melee vs. [Something] check against the target, each debuff (maybe specific ones, like Daze, Stun, Incapacitate) provides a bonus to this. Use the target's gun to to shoot a different target in range.

'Personal' Projectiles (For a strength heavy character): For X/Base Attack AP, throw target up to [Strength Based] size/tiles tiles away. Target takes X Mechanical Damage if impacting a wall (maybe do fun environment stuff too like pits, but that might be too much), or both deals and takes Y Mechanical Damage if impacting another creature (damage based on what is hitting what).

Electrodismantling Strike (Req Electronics and Melee Skill, Int like Cheap Shots): You know enough about electronics to know where the incredibly fragile stuff is, and generally how to access it. Whether wrestling a struggling security bot while you unscrew a compartment or just smashing open a panel, you create a permanent/temporary Expose Weakness on a robot target. Robots affected this way lose immunity to Incapacitate and Stun effects from Melee and Unarmed attacks. X AP to do, Y Cooldown

Turbodevil

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Re: Infusion unarmed combat
« Reply #6 on: December 07, 2023, 11:54:45 pm »
Disarm is definitely cool.
Give Disarm feat to crawlers.