Well, here I am.
16 lvl
STR: 7
DEX: 12
AGI: 6
Con: 5
PER: 5
WIL: 3
INT: 5
Till 20 lvl I'll get 2 attribute points, so I wonder what be better to put it. +2 DEX, or +1 AGI and +1DEX or +1 INT? 7 AGI need for feat like Fancy Footwork and Interlooper, however I feel I can go without both.
Skills: Melee max (90 (158)), 50 (63) Dodge\Evasion, 80 (161\90) Stealth\Hacking, Lockpicking 51 (90), Meckanics\Electronics 85 (92), Tailoring 84 (91), Persuation 65(55).
Feats: Conditioning, Nimble, Snooping, Psi Empathy, Power Manadgment, Lightning Punches, Deflection, Cheap Shots, Wrestling, Combo, Expose Weakness.
I didn't know that Opportunist affect melee, or just mislead myself, anyway it will be good addition to my set.
So far I have not experienced any difficulties. I can easily meleeing all, amounts of Incapasitate\Stun I can inflict in one round is amazing, but I didn't met yet large group with firearms, or Faceless.
Crawlers doesn't troubled me, maybe bloodsucker m***er frog only?
So the main question - would +2 DEX improove my figting capabilities much?
Right now unarmed punch consume 3 AP, with leather fist weapon - 5 AP (with Taby boots).
Would it 2 AP and 4 AP if DEX=14?
BTW Styg - great balancing.
I mean, I feel melee too strong (as usual
), but it is fully viable build, which is incredible fun to play.
It's even more fun than PSI. ))))
PS Hm... It seems my DEX already 13 (my char is 16 lvl), so it will be DEX 14 or DEX 13 AGI 7.