Author Topic: Sully in GMS compound doesn't acknowledge killing Gerhard Page  (Read 314 times)

ajwright

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Sully in GMS compound doesn't acknowledge killing Gerhard Page
« on: November 28, 2022, 02:25:30 pm »
After rescuing Sully and the remaining hostage Citizens in the GMS compound, they worry that the Raiders are part of a larger group. 

If you continue through the area and kill the "boss" Gerhard Page and the rest of the Raiders, Sully doesn't update his dialogue to acknowledge that they are safe.

Is this a bug? Is SGS supposed to send workers/soldiers here to secure the facility like they do with the outposts?
« Last Edit: December 15, 2022, 01:27:48 pm by ajwright »

PaposikG6

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Re: Sully in GMS compound doesn't acknowledge killing Gerhard Page
« Reply #1 on: November 29, 2022, 07:12:51 am »
This isn't a bug.

Greeble Yeeter

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Re: Sully in GMS compound doesn't acknowledge killing Gerhard Page
« Reply #2 on: January 11, 2023, 09:52:31 am »
It is a massive oversight. Like, they were worried there were more raiders, so they are all going to move out (of a very defensible spot by the way!) and become drifters again, easy pickings. Then you kill the rest of the raiders, and it's a dead end back that way without boats, so all their problems are solved. Yet they don't acknowledge it, and still plan to just leave and die outside. This is absurd, no half-sane person would do that, especially given their lack of combat inclination/equipment. They should be happy to know Paige is dead, and either stay in GMS or take over his camp. How cool would it be if they re-established their community, even had an option to ally with SGS and maybe get a trader or two! Wasted opportunity, I get that this was an early thing and y'all wanted to get on with writing the latter parts of the game, but it's a massive plot hole that a huge proportion of players will encounter. Not to mention a very easy fix if you're minimalist about it, just a "Thanks, maybe we'll stick it out after all" and add nothing else, I'll be happy.