Posting in this thread is kinda pointless at this point, however, the amount of pure, distilled retardation in your posts is just too much to ignore. This will be completely off-topic, I can't force myself to not reply to this shit.
>the entire second paragraph
Normally, I don't dedicate 1/3 of my precious inventory space to fucking caltrops, same goes for traps. Because I am not insane to waste my time setting up Mannerheim lines, and I can win fights without spamming that shit over the entirety of the area.
Secondly, outrunning enemies and/or breaking LoS is possible almost fucking anywhere, in some areas you can't do this forever, but there is no need; and if I use caltrops, I only need their effect ONCE, maybe twice at most, because by that point all dangerous enemies would already be dead.
Thirdly, the difference between Normal and Hard is absolutely insignificant, and the fact that you even bring that up makes me wonder if you have ever completed Dom.
>shotguns, fireballs, grenades
Like, what? Ranged enemies are present on every difficulty level, and cans as well.
>thick tin cans
Ah yes, they are so difficult to outrun, and it's not like most of them are wearing a helmet that decreases guns skill.
>All they will shoot in you
"Enemies shoot at you" - no way! What a mind blowing discovery, truly brilliant. There is quite a number of ways to defend oneself, and evasion is viable on Dom, it just needs a lot more investment compared to lower difficulty levels. With the right build it's totally possible to chill for a few turns doing nothing while being shot at by multiple enemies.
>the entire third paragraph
So fucking what? If throwing is decent, the chance to miss is only 10%, and there are also spots where randomness of a throw can be limited; and in some cases it is a viable option to throw caltrops near character even without SS and then walking away, only one square of caltrops will do damage, small loss of MP/AP might still worth the result; and finally - if the survival depends entirely on a success of a single action with a cooldown - this is clearly a skill issue.
I've wasted enough time replying to projections, fantasies and false knowledge of this reddit-brained clown with an ego of Rome emperor. There is nothing more to discuss here.