Difference between revisions of "Combat Gloves"
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==== Leather ==== | ==== Leather ==== | ||
Leather combat gloves are considered light and have a base AP cost of {{color|white|12}}. | Leather combat gloves are considered light and have a base AP cost of {{color|white|12}}. | ||
+ | {{columns|2| | ||
; [[File:glove_hopper.png]] Cave Hopper Leather Gloves | ; [[File:glove_hopper.png]] Cave Hopper Leather Gloves | ||
; [[File:glove_pig.png]] Pig Leather Gloves | ; [[File:glove_pig.png]] Pig Leather Gloves | ||
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; [[File:glove_siphoner.png]] Siphoner Leather Gloves | ; [[File:glove_siphoner.png]] Siphoner Leather Gloves | ||
; [[File:glove_ancient_rathound.png]] Ancient Rathound Leather Gloves | ; [[File:glove_ancient_rathound.png]] Ancient Rathound Leather Gloves | ||
+ | }} | ||
==== Metal ==== | ==== Metal ==== |
Revision as of 07:55, 23 August 2014
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This is a pair of heavy steel combat gloves. | |||
Damage: 9-15 | |||
Impact speed: Very Low | |||
Base action points: 16 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
Durability: 600 / 600 (mechanical) | |||
Weight: 4,00 | |||
Value: 1580
|
Combat Gloves are a type of fist weapon added in version 0.1.9.0. Unarmed feats also work with fist weapons unless otherwise specified. Fist weapons are meant to overcome some of unarmed characters' big weaknesses such as lack of AoE and burst damage.
All combat gloves bypass 80% of target's energy shield.
Crafting
Combat Gloves can be crafted with Blueprint: Combat Gloves
Variants
Base material
Leather
Leather combat gloves are considered light and have a base AP cost of 12.
Metal
Metal combat gloves are considered heavy and have a base AP cost of 16.
Enhancements
- Reinforced <material> Gloves
- Increases damage dealt
- Bladed <material> Gloves
- Causes extra damage
- Spiked <material> Gloves
- Causes Bleeding Wounds
- Shock <material> Gloves
- Deals extra electricity damage on primary target and half of that to nearby targets when powered
- Pneumatic <material> Gloves
- Every fourth hit deals extra damage and incapacitation when powered