Difference between revisions of "Combat Gloves"
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== Variants == | == Variants == | ||
=== Base material === | === Base material === | ||
+ | Quality of the base material determines damage potential and durability. | ||
+ | |||
==== Leather ==== | ==== Leather ==== | ||
− | Leather combat gloves | + | Leather combat gloves have a base AP cost of {{color|white|12}}. |
{{columns|2| | {{columns|2| | ||
; [[File:glove_hopper.png]] Cave Hopper Leather Gloves | ; [[File:glove_hopper.png]] Cave Hopper Leather Gloves | ||
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==== Metal ==== | ==== Metal ==== | ||
− | Metal combat gloves | + | Metal combat gloves have a base AP cost of {{color|white|16}}. |
; [[File:glove_steel.png]] Steel Gloves | ; [[File:glove_steel.png]] Steel Gloves | ||
; [[File:glove_tungsten.png]] Tungsten Steel Gloves | ; [[File:glove_tungsten.png]] Tungsten Steel Gloves | ||
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=== Enhancements === | === Enhancements === | ||
− | + | '''Reinforced <material> Gloves''' — Increases damage dealt | |
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− | + | '''Bladed <material> Gloves''' — Causes extra damage | |
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− | + | '''Spiked <material> Gloves''' — Causes [[Bleeding Wound]]s | |
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− | + | '''Shock <material> Gloves''' — Deals extra {{electricity}} damage on primary target and half of that to nearby targets when powered | |
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− | + | '''Pneumatic <material> Gloves''' — Every fourth hit deals extra damage and incapacitation when powered | |
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Revision as of 02:25, 21 October 2014
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This is a pair of heavy steel combat gloves. | |||
Damage: 9-16 | |||
Impact speed: Very Low | |||
Base action points: 16 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
Bypasses 80% of target's energy shield. Damage increased by 10% for every point in strength above 7. | |||
Incurs 140% of mechanical damage resistance and threshold. | |||
Durability: 690 / 690 (mechanical) | |||
Weight: 4.00 | |||
Value: 1200
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Combat Gloves are a type of fist weapon added in version 0.1.9.0. Unarmed feats also work with fist weapons unless otherwise specified. Fist weapons are meant to overcome some of unarmed characters' big weaknesses such as lack of AoE and burst damage.
All combat gloves bypass 80% of target's energy shield.
Crafting
Combat Gloves can be crafted with Blueprint: Combat Gloves
Variants
Base material
Quality of the base material determines damage potential and durability.
Leather
Leather combat gloves have a base AP cost of 12.
Metal
Metal combat gloves have a base AP cost of 16.
Enhancements
Reinforced <material> Gloves — Increases damage dealt
Bladed <material> Gloves — Causes extra damage
Spiked <material> Gloves — Causes Bleeding Wounds
Shock <material> Gloves — Deals extra Electricity damage on primary target and half of that to nearby targets when powered
Pneumatic <material> Gloves — Every fourth hit deals extra damage and incapacitation when powered