Difference between revisions of "Blueprint: Combat Gloves"
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+ | == Related feats == | ||
+ | * [[Power Management]] (+35% energy capacity) | ||
Revision as of 23:14, 5 April 2015
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Contains instructions on how to create all types of combat gloves. | |||||||
Weight: 0,05 | |||||||
Value: 300
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Produces all kinds of Combat Gloves.
Required skills
- Tailoring (skill level needed depends on component quality, only for leather gloves)
- Mechanics (skill level needed depends on component quality)
- Electronics (only for optional electroshock attachment)
Supported parts
- Glove material
- Cave Hopper Leather
- Rathound Leather
- Mutated Dog Leather
- Pig Leather
- Siphoner Leather
- Ancient Rathound Leather
- Bison Leather E
- Greater Siphoner Leather E
- Leper Serpent Skin E
- Heartbreaker Serpent Skin E
- Sea Wyrm Scales E
- Infused Cave Hopper Leather
- Infused Rathound Leather
- Infused Mutated Dog Leather
- Infused Pig Leather
- Infused Siphoner Leather
- Infused Ancient Rathound Leather
- Infused Bison Leather E
- Infused Greater Siphoner Leather E
- Infused Leper Serpent Skin E
- Infused Heartbreaker Serpent Skin E
- Infused Sea Wyrm Scales E
- Enhancement (optional)
- Steel Spikes (Adds damage on melee)
- Tungsten Steel Spikes (Adds damage on melee)
- TiChrome Spikes (Adds damage on melee)
- Serrated Steel Blade (Adds Bleeding Wound proc)
- Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
- Serrated TiChrome Blade (Adds Bleeding Wound proc)
- Power module (optional)
- Electroshock Generator (electroshock damage on primary and secondary targets)
- Pneumatic Hammer (increased damage and incapacitation on every 4th hit)
- Energy core (optional)
- Plasma Core (provides energy capacity)
Related feats
- Power Management (+35% energy capacity)