Difference between revisions of "Perception"

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* [[Detection]]
 
* [[Detection]]
* Finding secrets (uses raw perception value instead of detection)
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* Finding secrets (uses perception score instead of detection)
 
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* [[Adaptive Goggles]] (+1 Perception)
 
* [[Adaptive Goggles]] (+1 Perception)
  
== Secured and secret areas ==
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== Secret areas ==
 
{{expand section}}
 
{{expand section}}
 
Discovering secret areas is based on [[Perception]] score alone, unlike detecting traps and stealthed characters, which is based on [[Detection]].
 
Discovering secret areas is based on [[Perception]] score alone, unlike detecting traps and stealthed characters, which is based on [[Detection]].
  
=== Secured areas ===
 
* [[GMS compound level 1]] room with backpack
 
* [[GMS compound level 2]] storerooms with Mindshrooms in them
 
* Secret Old Junkyard entrance in [[Wormhole tunnel]]
 
 
=== Secrets ===
 
 
* 4 trapdoors in [[South Gate Outposts]]
 
* 4 trapdoors in [[South Gate Outposts]]
 
* Door in [[Under-passages]] area 1, near SGS
 
* Door in [[Under-passages]] area 1, near SGS

Revision as of 20:29, 18 December 2015

Perception represents character's ability to discern objects from far away as well as to notice hidden things in their vicinity. It helps the character to use ranged weapons more effectively, as well as detect hidden objects, passages and creatures.

In-game description

Details

Perception determines your character's overall awareness and effectiveness with ranged weapons. It also affects your character's chance to detect hidden passages, objects or stealthed creatures and NPCs. It does not increase your vision or visible range. Perception does not directly affect your chance to hit, but rather increases your ranged weapon skills, which in turn increases your chance to hit with ranged weapons. Melee weapon hit rate is unchanged but increased with melee skill (through strength or dexterity). No items require perception to be used or equipped.

High perception score is important for characters who wish to use ranged weapons or find traps, stealthed enemies and secrets.

Directly affected skills

Other effects

  • Detection
  • Finding secrets (uses perception score instead of detection)

Related feats

See Category:Perception feats.

  • Snooping increases perception by 3 for the purposes of finding secrets.

Related items

Secret areas

This section needs expansion.

Discovering secret areas is based on Perception score alone, unlike detecting traps and stealthed characters, which is based on Detection.