Difference between revisions of "Combat Gloves"
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[[File:glove_pneumatic.png]] '''Pneumatic <material> Gloves''' — Every fourth hit deals extra damage and incapacitation when powered | [[File:glove_pneumatic.png]] '''Pneumatic <material> Gloves''' — Every fourth hit deals extra damage and incapacitation when powered | ||
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** [[Pneumatic Reinforced Super Steel Gloves]] | ** [[Pneumatic Reinforced Super Steel Gloves]] | ||
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+ | == Ammo == | ||
+ | For powered variants: | ||
+ | {{AmmoGroup|energy}} | ||
Revision as of 06:11, 10 February 2016
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This is a pair of heavy steel combat gloves. | |||
Damage: 9-16 | |||
Impact speed: Very Low | |||
Base action points: 16 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
Bypasses 80% of target's energy shield. Damage increased by 10% for every point in strength above 7. | |||
Incurs 140% of mechanical damage resistance and threshold. | |||
Durability: 690 / 690 (mechanical) | |||
Weight: 4.00 | |||
Value: 1200
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Combat Gloves are a type of fist weapon added in version 0.1.9.0. Unarmed feats also work with fist weapons unless otherwise specified. Fist weapons are meant to overcome some of unarmed characters' big weaknesses such as lack of AoE and burst damage.
All combat gloves bypass 80% of target's energy shield.
Crafting
Combat Gloves can be crafted with Blueprint: Combat Gloves
Variants
Base material
Quality of the base material determines damage potential and durability.
Leather
Leather gloves have 12 base AP cost. Their damage increased is by 5% for every point in strength above 5. They have lower base damage than metal gloves of comparable quality.
Gloves crafted with infused leathers offer no special bonuses.
Metal
Metal gloves have 16 base AP cost. Their damage increased is by 10% for every point in strength above 7. They have higher base damage than leather gloves of comparable quality.
Enhancements
Reinforced <material> Gloves — Increases damage dealt
Bladed <material> Gloves — Causes extra damage
Spiked <material> Gloves — Causes Bleeding Wounds
Shock <material> Gloves — Deals extra Electricity damage on primary target and half of that to nearby targets when powered
Pneumatic <material> Gloves — Every fourth hit deals extra damage and incapacitation when powered
Ammo
For powered variants: