Difference between revisions of "Quake"
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| magcap = | | magcap = | ||
| capabilities= Damage increased by 10% for every point in strength above 8.<br><br>On hit: 50% chance to daze the living target for 1 turn<br><br>On hit: 10% chance to stun the living target for 1 turn | | capabilities= Damage increased by 10% for every point in strength above 8.<br><br>On hit: 50% chance to daze the living target for 1 turn<br><br>On hit: 10% chance to stun the living target for 1 turn | ||
− | | incurred = Ignores mechanical | + | | incurred = Ignores mechanical damage threshold when attacking organic targets. |
| energy = | | energy = | ||
| durability = | | durability = |
Revision as of 01:38, 20 April 2016
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The head of this hammer is designed so that it begins to vibrate as it's swung. | |||
Damage: 46-60 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 25 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
Damage increased by 10% for every point in strength above 8. On hit: 50% chance to daze the living target for 1 turn On hit: 10% chance to stun the living target for 1 turn | |||
Ignores mechanical damage threshold when attacking organic targets. | |||
Weight: 25.00 | |||
Value: 2800
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Quake is a unique weapon, carried by a Bandit boss, Gubbins, found in Upper Underrail.