Difference between revisions of "Mind Cracker"
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| magcap = | | magcap = | ||
| capabilities= Damage increased by 10% for every point in strength above 8.<br><br>On hit: 10% chance to stun the living target for 1 turn<br><br>On hit: Burns 25 of the target's psi points.<br><br>On hit: 25% chance to apply psi inhibition to the target for 2 turns. | | capabilities= Damage increased by 10% for every point in strength above 8.<br><br>On hit: 10% chance to stun the living target for 1 turn<br><br>On hit: Burns 25 of the target's psi points.<br><br>On hit: 25% chance to apply psi inhibition to the target for 2 turns. | ||
− | | incurred = Ignores mechanical | + | | incurred = Ignores mechanical damage threshold when attacking organic targets. |
| onequip = {{color|red|Equip: Resolve decreased by 50%}} | | onequip = {{color|red|Equip: Resolve decreased by 50%}} | ||
| durability = | | durability = |
Revision as of 01:38, 20 April 2016
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The head of this strange sledgehammer doesn't seem to be made from any type of metal and it's filled with some manner of glowing liquid. | |||
Damage: 50-70 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 25 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
Damage increased by 10% for every point in strength above 8. On hit: 10% chance to stun the living target for 1 turn On hit: Burns 25 of the target's psi points. On hit: 25% chance to apply psi inhibition to the target for 2 turns. | |||
Ignores mechanical damage threshold when attacking organic targets. | |||
Equip: Resolve decreased by 50% | |||
Weight: 20.00 | |||
Value: 3000
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Mind Cracker is a unique weapon.