Difference between revisions of "Psimorphic Biocide Grenade"

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(small note on Tchortlings)
 
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One psimorphic biocide grenade is necessary to [[open the gate leading to Tchort]].
 
One psimorphic biocide grenade is necessary to [[open the gate leading to Tchort]].
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Despite their {{bio}} immunity, Tchortlings take full damage from biocide grenades.
  
  

Latest revision as of 21:34, 1 February 2017

Psimorphic Biocide Grenade.png
Psimorphic Biocide Grenade
Grenade
Though this gas cocktail is specifically designed to remove mutagenic biomass, it's also generally toxic to all living things.
Use: Throw a gas grenade to the ground where it remains for 10 turns, releasing toxic gas that deals 13-58 bio damage per turn (depending on the gas concentration) to anyone standing in it and one third that damage to those passing through it. The gas also destroys any inert psimorphic biomass.
(AP: 15; Cooldown: 4 turns)
Weight: 0.30
Value: Cannot be sold.

Psimorphic Biocide Grenades are plot items in Deep Caverns. A set of 5 grenades can be produced from a single Mycokardia.

One psimorphic biocide grenade is necessary to open the gate leading to Tchort.

Despite their Bio immunity, Tchortlings take full damage from biocide grenades.