Difference between revisions of "Psychokinesis"
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* Bisson in South Gate Station | * Bisson in South Gate Station | ||
* Bisson in South Gate Station | * Bisson in South Gate Station | ||
− | * [[Psionic Mentor]] | + | * [[Psionic Mentor: Telekinetic Proxy]] |
− | * | + | * [[Psionic Mentor: Disruptive Field]] |
− | + | * [[Psionic Mentor: Implosion]] | |
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* [[Electrokinetic Imprint]] | * [[Electrokinetic Imprint]] | ||
|* Bisson in South Gate Station | |* Bisson in South Gate Station | ||
− | * Psionic Mentor | + | * [[Psionic Mentor: Electrokinetic Imprint]] |
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Revision as of 11:37, 10 May 2017
Psychokinesis is a psi skill which allows to learn and use psychokinetic psi abilities effectively. Your effective skill level (the number shown in parentheses on Character Sheet S and in Combat Stats C) is used for combat calculations and other skill checks, but a certain base skill score is required to learn new psi abilities.
Related Base Ability |
Skill Synergies |
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Details
Psychokinesis is one of the disciplines of psi, along with Thought Control, Metathermics and Temporal Manipulation E. It is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal Mechanical or Electricity damage and may stun targets with physical force or electric shock.
There is only one Psychokinesis teacher in the game: Bisson, from South Gate Station, can teach the player up to four psychokinetic abilities. However, psionic mentors can be found throughout the game and teach many more abilities.
Metathermics abilities
Mechanical-based abilities
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Electricity-based abilities
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Related feats
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