Difference between revisions of "Boxing Gloves"
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| capabilities = Bypasses 80% of target's energy shield.<br><br>Damage increased by 5% for every point in strength above 5.<br><br>On hit: 30% chance to daze the target for 1 turn. | | capabilities = Bypasses 80% of target's energy shield.<br><br>Damage increased by 5% for every point in strength above 5.<br><br>On hit: 30% chance to daze the target for 1 turn. | ||
| incurred = Incurs 125% of mechanical damage resistance and threshold. | | incurred = Incurs 125% of mechanical damage resistance and threshold. | ||
− | | onequip = Equip: Dodge increased by 15<br>Equip: Chance to get critically hit reduced by 2.00% | + | | onequip = Equip: Dodge increased by 15%<br>Equip: Chance to get critically hit reduced by 2.00% |
| durability = 420 / 420 (fabric) | | durability = 420 / 420 (fabric) | ||
| weight = 0.35 | | weight = 0.35 |
Revision as of 15:46, 24 May 2017
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A pair of boxing gloves. | |||
Damage: 6-10 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 12 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
Bypasses 80% of target's energy shield. Damage increased by 5% for every point in strength above 5. On hit: 30% chance to daze the target for 1 turn. | |||
Incurs 125% of mechanical damage resistance and threshold. | |||
Equip: Dodge increased by 15% Equip: Chance to get critically hit reduced by 2.00% | |||
Durability: 420 / 420 (fabric) | |||
Weight: 0.35 | |||
Value: 300
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Boxing Gloves is a fist weapon introduced in 0.2.0.1. They have a chance to daze living targets and offer defensive bonuses to dodge and chance to be critically hit.
Crafting
Unlike most common weapons, boxing gloves are not craftable.