Difference between revisions of "Melee"
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== Related items == | == Related items == | ||
− | * | + | * {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks |
− | * | + | * {{Itemlink|Lifting Belt}} decreases AP cost of sledgehammer attacks |
− | * | + | * {{Itemlink|Metal Armor}} and {{Itemlink|Boots}} can be enhanced with spikes and blades to aid in melee or unarmed combat. |
* [[:Category:Melee Weapons]] | * [[:Category:Melee Weapons]] | ||
Revision as of 08:10, 14 October 2017
Melee is a skill.
Related Base Ability |
Skill Synergies |
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Details
Melee increases your damage and precision with all melee weapons and unarmed.
The formula for damage gained from Melee skill is Base Damage * (1 + 0.7 * Effective Melee Skill / 100)
. See Combat Stats#Precision and Dodge for details on precision mechanics.
Weapon models
Fist weapons
Combat Gloves (craftable)
Brass Knuckles
Boxing Gloves
Power Fist (unique)
Ripper's Glove (unique)
The Claw (unique)
Knives
Combat Knife (craftable)
Dagger (craftable)
Serrated Knife (craftable)
Shiv
Bone Handle Knife (unique)
Dehumanizer (unique)
Jackknife (unique)
Kohlmeier's Lucky Knife (unique)
Kukri (unique)
Sledgehammers
Sledgehammer (craftable)
Balor's Hammer (unique)
Mind Cracker (unique)
Quake (unique)
Other
Butcher's Cleaver (unique)
Steel Crowbar
Unarmed
Related feats
See Category:Melee feats.
Related items
Tabi Boots decreases AP cost of melee attacks
Lifting Belt decreases AP cost of sledgehammer attacks
Metal Armor and
Boots can be enhanced with spikes and blades to aid in melee or unarmed combat.
- Category:Melee Weapons
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