Difference between revisions of "Quake"

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| ammotype    =  
 
| ammotype    =  
 
| magcap      =  
 
| magcap      =  
| capabilities= Damage increased by 10% for every point in strength above 8.<br><br>On hit: 50% chance to daze the living target for 1 turn<br><br>On hit: 10% chance to stun the living target for 1 turn
+
| capabilities= Damage increased by 10% for every point in strength above 8.<br><br>{{On hit|50% chance to daze the living target for 1 turn}}<br><br>{{On hit|10% chance to stun the living target for 1 turn}}
 
| incurred    = Ignores mechanical damage threshold when attacking organic targets.
 
| incurred    = Ignores mechanical damage threshold when attacking organic targets.
 
| energy      =  
 
| energy      =  

Revision as of 16:36, 24 July 2019

Quake.png
Quake
Melee Weapon
The head of this hammer is designed so that it begins to vibrate as it's swung.
Damage: 46-75 (Mechanical)
Impact speed: Very Low
Base action points: 25 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 130%
Minimal strength: 8
Damage increased by 10% for every point in strength above 8.

On hit: 50% chance to daze the living target for 1 turn

On hit: 10% chance to stun the living target for 1 turn
Ignores mechanical damage threshold when attacking organic targets.
Weight: 25.00
Value: 10000

Quake is a unique sledgehammer.

Description

In addition to a chance to stun on hit, this sledgehammer also has 50% chance to daze its target.

Location

Carried by a Bandit boss, Gubbins, found in Upper Underrail.

History

  • 1.0.3.6 - Increased value, damage and critical damage bonus
  • 1.0.0.0 - introduced