Difference between revisions of "Quake"
Jump to navigation
Jump to search
m |
WikimanBot (talk | contribs) |
||
Line 19: | Line 19: | ||
| ammotype = | | ammotype = | ||
| magcap = | | magcap = | ||
− | | capabilities= Damage increased by 10% for every point in strength above 8.<br><br>On hit | + | | capabilities= Damage increased by 10% for every point in strength above 8.<br><br>{{On hit|50% chance to daze the living target for 1 turn}}<br><br>{{On hit|10% chance to stun the living target for 1 turn}} |
| incurred = Ignores mechanical damage threshold when attacking organic targets. | | incurred = Ignores mechanical damage threshold when attacking organic targets. | ||
| energy = | | energy = |
Revision as of 16:36, 24 July 2019
| |||
The head of this hammer is designed so that it begins to vibrate as it's swung. | |||
Damage: 46-75 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 25 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 130% | |||
Minimal strength: 8 | |||
Damage increased by 10% for every point in strength above 8. On hit: 50% chance to daze the living target for 1 turn On hit: 10% chance to stun the living target for 1 turn | |||
Ignores mechanical damage threshold when attacking organic targets. | |||
Weight: 25.00 | |||
Value: 10000
|
Quake is a unique sledgehammer.
Description
In addition to a chance to stun on hit, this sledgehammer also has 50% chance to daze its target.
Location
Carried by a Bandit boss, Gubbins, found in Upper Underrail.
History