Difference between revisions of "Melee"
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The formula for damage gained from Melee skill is <code>Base Damage * (1 + 0.7 * Effective Melee Skill / 100)</code>. See [[Precision]] for details on precision mechanics. | The formula for damage gained from Melee skill is <code>Base Damage * (1 + 0.7 * Effective Melee Skill / 100)</code>. See [[Precision]] for details on precision mechanics. | ||
− | == Weapon | + | == Weapon types == |
− | + | '''Main types''' | |
− | * | + | * [[Unarmed]] |
− | * | + | * [[Fist weapons]] |
− | + | * [[Knives]] | |
− | * | + | * [[Swords]]{{expedition-inline}} |
− | * {{ | + | * [[Spears]]{{expedition-inline}} |
− | * {{ | + | * [[Sledgehammers]] |
− | * | ||
− | + | '''Other''' | |
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* {{Itemlink|Steel Crowbar}} | * {{Itemlink|Steel Crowbar}} | ||
− | * {{Itemlink| | + | * {{Itemlink|Rolling Pin}} |
== Related feats == | == Related feats == |
Revision as of 18:07, 24 July 2019
Melee is a skill.
Related Base Ability |
Skill Synergies |
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Details
Melee increases your damage and precision with all melee weapons and unarmed.
The formula for damage gained from Melee skill is Base Damage * (1 + 0.7 * Effective Melee Skill / 100)
. See Precision for details on precision mechanics.
Weapon types
Main types
Other
Related feats
See Category:Melee feats.
Related items
- Tabi Boots decreases AP cost of melee attacks
- Lifting Belt decreases AP cost of sledgehammer attacks
- Metal Armor and Boots can be enhanced with spikes and blades to aid in melee or unarmed combat.
- Category:Melee Weapons
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