Difference between revisions of "Steel Crowbar"

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| critchance  = 10%
 
| critchance  = 10%
 
| critbonus    = 100%
 
| critbonus    = 100%
| capabilities = Damage increased by 3% for every point in strength above 6.<br><br>Use: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.<br>(AP: 15)
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| capabilities =
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| incurred    = Damage increased by 3% for every point in strength above 6.
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| specials    = {{ItemSpecial|Force Ventilation Shaft|Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.}}
 
| weight      = 2.50
 
| weight      = 2.50
 
| value        = 50
 
| value        = 50
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}}
 
}}
  
The '''Crowbar''' might not the most effective melee weapon, but it can be useful as a means of entering ventilation shafts without an [[Omni-Tool]]. Doing so requires an unspecified amount of [[strength]], depending on difficulty of the ventilation shaft.  
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The '''Crowbar''' might not the most effective melee weapon, but it is virtually indestructible by the virtue of not having limited durability.
  
'''Flimsy Ventilation Shafts''' may be opened with either omni-tool or crowbar without any requiments.
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It grants the [[Force Ventilation Shaft]] ability which can be useful as a means of entering ventilation shafts without an [[Omni-Tool]]. Doing so requires an unspecified amount of [[strength]], depending on difficulty of the ventilation shaft. Ventilation shafts forced open with a crowbar cannot be closed afterwards.
 
 
Ventilation shafts forced open with a crowbar cannot be closed afterwards.
 
  
 
== Crafting ==
 
== Crafting ==
Unlike most weapons, crowbars are not craftable. They also have no durability unlike most other weapons except [[Unarmed]].
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Unlike most common weapons, crowbars are not craftable.
  
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== History ==
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* [[1.0.2.2]] - changed the old clunky way of forcing ventilation shafts to gear special ability system
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* [[0.1.4.0]] - introduced
  
 
{{Weapons navbox}}
 
{{Weapons navbox}}

Latest revision as of 20:17, 24 July 2019

Steel Crowbar.png
Steel Crowbar
Melee Weapon
This handy tool can also be used as a weapon in a pinch.
Damage: 5-13 (Mechanical)
Impact speed: Very Low
Base action points: 18 AP
Range: Melee
Critical chance: 10%
Critical damage bonus: 100%
Damage increased by 3% for every point in strength above 6.
Special abilities:

Force Ventilation Shaft.png Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.

Weight: 2.50
Value: 50

The Crowbar might not the most effective melee weapon, but it is virtually indestructible by the virtue of not having limited durability.

It grants the Force Ventilation Shaft ability which can be useful as a means of entering ventilation shafts without an Omni-Tool. Doing so requires an unspecified amount of strength, depending on difficulty of the ventilation shaft. Ventilation shafts forced open with a crowbar cannot be closed afterwards.

Crafting

Unlike most common weapons, crowbars are not craftable.

History

  • 1.0.2.2 - changed the old clunky way of forcing ventilation shafts to gear special ability system
  • 0.1.4.0 - introduced