Difference between revisions of "Machete"
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== Variants == | == Variants == | ||
=== Normal === | === Normal === | ||
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Quality of the metal determines damage potential and durability. | Quality of the metal determines damage potential and durability. | ||
− | [[File:Steel Machete.png]] '''Steel Machete''' | + | {| class="wikitable" |
− | + | |- | |
− | [[File:Tungsten Steel Machete.png]] '''Tungsten Steel Machete''' | + | ! Icon || Name || base AP cost || crit chance || crit damage bonus || minimal strength || other |
− | + | |- | |
− | [[File:TiChrome Machete.png]] '''TiChrome Machete''' | + | | [[File:Steel Machete.png]] || '''Steel Machete''' || 16 AP || ''7%'' || 140% || 5 |
− | + | |- | |
− | [[File:Super Steel Machete.png]] '''Super Steel Machete''' | + | | [[File:Tungsten Steel Machete.png]] || '''Tungsten Steel Machete''' || 16 AP || 5% || ''160%'' || 6 |
+ | |- | ||
+ | | [[File:TiChrome Machete.png]] || '''TiChrome Machete''' || ''14 AP'' || 5% || 140% || 5 | ||
+ | |- | ||
+ | | [[File:Super Steel Machete.png]] || '''Super Steel Machete''' || 16 AP || 6% || 140% || 5 || tightest damage spread | ||
+ | |} | ||
{{columns|2| | {{columns|2| |
Revision as of 12:05, 5 October 2019
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This is a deadly close quarters weapon that can deliver devastating wounds if used correctly. | |||
Damage: 16-24 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 16 AP | |||
Range: Melee | |||
Critical chance: 7% | |||
Critical damage bonus: 140% | |||
Minimal strength: 5 | |||
On hit: Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times. | |||
Incurs 125% of mechanical damage resistance and threshold. Damage increased by 7% for every point in strength above 6. | |||
Durability: 690 / 690 (mechanical) | |||
Weight: 5.50 | |||
Value: 700
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Machete is a sword type in Underrail: Expedition expansion.
Description
- This section needs expansion.
Crafting
Machete can be crafted with Blueprint: Machete.
Variants
Normal
Quality of the metal determines damage potential and durability.
Shock
Electroshock variants deal extra Electricity damage on primary target and half of that to nearby targets when powered. Damage is based on the quality of the electroshock generator.
Energy
Energy edge variants inflict a great amount of Energy damage to the target on hit when powered, but also permanently lower the machete's Mechanical damage by 10%. Energy damage is based on the quality of the energy edge emitter.
Ammo
For powered variants: