Difference between revisions of "Will (Base Ability)"

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(→‎Will checks: new section)
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* [[Mysterious Pillars (Silent Isle)]], 7 Will
 
* [[Mysterious Pillars (Silent Isle)]], 7 Will
 
* [[Mysterious Pillars (Core City Sewers)]]
 
* [[Mysterious Pillars (Core City Sewers)]]
* [[Monolith]] (Institute of Tchort)
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* [[Monolith (Institute of Tchort)]]
 
* [[Oculus|Crystal Mainframe]]
 
* [[Oculus|Crystal Mainframe]]
 
* [[Mysterious Pillars (Deep Caverns)]]
 
* [[Mysterious Pillars (Deep Caverns)]]

Revision as of 12:27, 13 December 2019

Will measures your character's mental determination to see to his action regardless of various mental difficulties, such as pain, suggestion and overwhelming odds, as well as to force his will onto others and the environment. It heavily affects all psi disciplines as well as psi point regeneration.

In-game description

Details

Will determines your effectiveness with psi abilities and your chance to resist mental effects (Resolve). It also determines your character's overall determination to certain actions, such as persuading or intimidating NPCs in conversation to make them choose your side of the argument. Some psionic dialogue options also require your character to have a minimum score of pure will in order to succeed. No items require will to be used or equipped. Psi point regeneration scales with will and intelligence: psi regen = 5 + (will+int)/2

High will score is important for psionic characters.

Related Base Ability

Skill Synergies

Related feats

See Category:Will feats.

Related items

Equipment

Food

Will checks

Base Ability checks for Will aren't common. They're mostly used to interface with certain psi crystals and gain knowledge from them.

This list is incomplete; you can help by expanding it.

History

  • 0.2.0.1: psi point regeneration scales with will and intelligence
  • 0.1.14.0: will no longer increases psi pool, psi regenerates (20 points per turn)