Difference between revisions of "Components"

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{{for|a complete list of components|:Category:Components}}
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{{for|an alphabetical list of components|:Category:Components}}
  
[[Components]] are an extensive category of items that are exclusively used as components to [[Crafting|craft]] other items. Components consists of a wide variety of items, such as gun barrels, creature organs and leather, crossbow parts, chemicals, syringes, various electric devices, plants, and so on.
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'''Components''' are an extensive category of items that are exclusively used as components to [[Crafting|craft]] other items. Components consists of a wide variety of items, such as gun barrels, creature organs and leather, crossbow part kits, chemicals, various electric devices, plants, different containers and so on.
  
Some components have ''quality'' attribute, which determines its value and the quality of items crafted from it. These components are not stackable, unlike components without quality. Most [[Blueprints]] for [[Armor]] and [[Weapons]] use at least one component with quality, which determines the quality of the end product. Blueprints for stackable single use items such as [[Health Hypo]]s and [[Utilities#Crossbow Special Bolts|Special Bolts]] do not usually use components with quality, since they always produce items with the exact same stats.
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== Quality ==
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Some components vary in ''quality'' attribute, which determines its skill requirements, its value and most importantly the quality of items crafted from it. These components are easy to discern from others since they are not stackable, unlike static components without quality. Most [[blueprints]] for [[armor]] and [[weapons]] use at least one component with quality, which determines some of the properties of the end product.
  
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* Artificial man-made components range from item level 1 to 30 (roughly quality 15-160) in the base game. With [[Underrail: Expedition]] installed, this changes to item level 1-35 (roughly quality 15-185).
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* Natural component quality variation depends on the level of creatures that drop them.
  
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=== Formulas ===
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Each component of variable quality has its own formulas for each blueprint attribute that the quality determines. Generally these formulas are in simple <code>A + B * itemLevel</code> form, A being the base value and B a multiplier for the component's item level that is related to its quality.
  
<!--temporary list of redlinks, add as you find new items and remove as the category is populated -->
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See individual component pages for quality scaling charts.
Incomplete list of known components to be added into the wiki:
 
*[[.44 Firearm Barrel]]
 
*[[12.7mm Firearm Barrel]]
 
*[[5mm Firearm Barrel]]
 
*[[7.62mm Firearm Barrel]]
 
*[[8.6mm Firearm Barrel]]
 
*[[9mm Firearm Barrel]]
 
*[[Acid Collector]]
 
*[[Adaptive Lens]]
 
*[[Adrenaline Gland]]
 
*[[Ampule]]
 
*[[Anticoagulant]]
 
*[[Assault Rifle Frame: Huszar]]
 
*[[Assault Rifle Frame: Marauder]]
 
*[[Bipod]]
 
*[[Black Cloth]]
 
*[[Blood]]
 
*[[Bolt Trigger]]
 
*[[Boot Spring]]
 
*[[Burrower Poison]]
 
*[[Cardboard Container]]
 
*[[Ceramic Plate]]
 
*[[Chemical Trap Case]]
 
*[[Crossbow Parts: Hurricane]]
 
*[[Crossbow Parts: Tornado]]
 
*[[Crossbow Parts: Zephyr]]
 
*[[Crossbow Super String]]
 
*[[Dagger Mold]]
 
*[[Digital Timer]]
 
*[[Electromagnetic Deflector]]
 
*[[Electromagnetic Discharger]]
 
*[[Electromagnetic Field Stabilizer]]
 
*[[Electroshock Generator]]
 
*[[EMP Mine Case]]
 
*[[Energy Pistol Frame]]
 
*[[Extended Magazine]]
 
*[[Fabric Scraps]]
 
*[[Forward Grip]]
 
*[[Frag Grenade Case]]
 
*[[Frag Mine Case]]
 
*[[Gasoline]]
 
*[[Insectoid Saliva]]
 
*[[Goggles Frame]]
 
*[[Healthy Animal Heart]]
 
*[[Hexogen]]
 
*[[High Density Foam Padding]]
 
*[[Image Intensifier Tube]]
 
*[[Insulated Vest]]
 
*[[Knife Handle]]
 
*[[Knife Mold]]
 
*[[Laminated Ballistic Panel]]
 
*[[Laser Emitter]]
 
*[[Laser Sight]]
 
*[[Magnesium Powder]]
 
*[[Micro Electroshock Discharger]]
 
*[[Midazolam]]
 
*[[Mindshroom]]
 
*[[Mutant Acid Gland]]
 
*[[Mutated Dog Leather]]
 
*[[Pistol Frame: Hammerer]]
 
*[[Pistol Frame: Hawker]]
 
*[[Pistol Frame: Neo Luger]]
 
*[[Plasma Core]]
 
*[[Plasma Discharger]]
 
*[[Pneumatic Barrel Retractor]]
 
*[[Pneumatic Reloader]]
 
*[[Rathound Leather]]
 
*[[Red Dream Mushroom]]
 
*[[Reinforced Fabric Ballistic Panel]]
 
*[[Scope]]
 
*[[Serrated Knife Mold]]
 
*[[Serrated Steel Blade]]
 
*[[Serrated Tungsten Steel Blade]]
 
*[[Sledgehammer Handle]]
 
*[[SMG Frame: Jackrabbit]]
 
*[[SMG Frame: Jaguar]]
 
*[[SMG Frame: Steel Cat]]
 
*[[Sniper Rifle Frame: Corsair]]
 
*[[Sniper Rifle Frame: Harbinger]]
 
*[[Soft Foam Padding]]
 
*[[Steel Plates]]
 
*[[Steel Spikes]]
 
*[[Syringe]]
 
*[[T.N.T.]]
 
*[[Thin Grenade Case]]
 
*[[Thin Mine Case]]
 
*[[Tungsten Steel Plates]]
 
*[[Tungsten Steel Spikes]]
 
*[[Vial]]
 
*[[Visor]]
 
  
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== Static components ==
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Blueprints for static, stackable single use items such as [[medicine]]s and [[Utilities#Crossbow Special Bolts|special bolts]] do not usually use components with variable quality, since they always produce items with the exact same stats.
  
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However, some blueprints use variable-quality metal plates and produce static-quality metal items in bulk. In these cases it is best to use cheap low-quality metal plates that are easy to work with.
  
[[Category:Items]]
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[[Category:Components]]
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{{Component navbox}}
{{Stub}}
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[[Category:Items| Components]]
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[[Category:Components| Components]]

Latest revision as of 11:04, 10 January 2020

For an alphabetical list of components, see Category:Components.

Components are an extensive category of items that are exclusively used as components to craft other items. Components consists of a wide variety of items, such as gun barrels, creature organs and leather, crossbow part kits, chemicals, various electric devices, plants, different containers and so on.

Quality

Some components vary in quality attribute, which determines its skill requirements, its value and most importantly the quality of items crafted from it. These components are easy to discern from others since they are not stackable, unlike static components without quality. Most blueprints for armor and weapons use at least one component with quality, which determines some of the properties of the end product.

  • Artificial man-made components range from item level 1 to 30 (roughly quality 15-160) in the base game. With Underrail: Expedition installed, this changes to item level 1-35 (roughly quality 15-185).
  • Natural component quality variation depends on the level of creatures that drop them.

Formulas

Each component of variable quality has its own formulas for each blueprint attribute that the quality determines. Generally these formulas are in simple A + B * itemLevel form, A being the base value and B a multiplier for the component's item level that is related to its quality.

See individual component pages for quality scaling charts.

Static components

Blueprints for static, stackable single use items such as medicines and special bolts do not usually use components with variable quality, since they always produce items with the exact same stats.

However, some blueprints use variable-quality metal plates and produce static-quality metal items in bulk. In these cases it is best to use cheap low-quality metal plates that are easy to work with.