Difference between revisions of "Psychokinesis"

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{{Synergies
 
{{Synergies
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|* [[Metathermics]] 10%
 
|* [[Metathermics]] 10%
 
*[[Thought Control]] 10%
 
*[[Thought Control]] 10%

Revision as of 13:34, 12 January 2020

Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields.

In-game description
Telekinetic Punch.png

Psychokinesis is a psi skill which allows to learn and use psychokinetic psi abilities effectively. Your effective skill level (the number shown in parentheses on Character Sheet S and in Combat Stats C) is used for combat calculations and other skill checks, but a certain base skill score is required to learn new psi abilities.

Related Base Ability

Skill Synergies

Details

Psychokinesis is one of the disciplines of psi, along with Thought Control, Metathermics and Temporal Manipulation E. It is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal Mechanical or Electricity damage and may stun targets with physical force or electric shock.

There is only one Psychokinesis teacher in the game: Bisson, from South Gate Station, can teach the player up to four psychokinetic abilities. However, psionic mentors can be found throughout the game and teach many more abilities.

Metathermics abilities

Mechanical-based abilities

Ability name

Learned from

Electricity-based abilities

Ability name

Learned from

Related feats