Difference between revisions of "Blueprint: Combat Gloves"
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− | {{infobox | + | {{infobox item |
− | | itemquality | + | | image = Blueprint: Combat Gloves.png |
− | | name | + | | itemquality = normal |
− | | description | + | | name = Blueprint: Combat Gloves |
− | | value | + | | type = Blueprint |
− | | description2 | + | | description = Contains instructions on how to create all types of combat gloves. |
− | | component1 | + | | capabilities = Use: Download blueprint into your wristpad. |
− | | optional1 | + | | weight = 0.05 |
− | | diffmod1 | + | | value = 300 |
− | | optional2 | + | | description2 = Combat gloves can be created from leather or metal. They can be reinforced with additional metal plating or sport enhancements such as spikes and blades.<br><br>They can even carry some manner of power module for that extra punch. |
− | | diffmod2 | + | | component1 = Glove material |
− | | optional3 | + | | optional1 = Enhancements |
− | | diffmod3 | + | | diffmod1 = 10% |
+ | | optional2 = Power module | ||
+ | | diffmod2 = 10% | ||
+ | | optional3 = Energy core | ||
+ | | diffmod3 = 10% | ||
+ | | datafile = Blueprints\CombatGloves.item | ||
}} | }} | ||
− | |||
− | Produces | + | Produces all kinds of [[Combat Gloves]]. |
== Required skills == | == Required skills == | ||
− | * Tailoring ( | + | * [[Tailoring]] (skill level needed depends on component quality, only for leather gloves) |
− | * Mechanics ( | + | * [[Mechanics]] (skill level needed depends on component quality) |
− | * Electronics (optional) | + | * [[Electronics]] (only for optional electroshock attachment) |
+ | * [[Chemistry]] (only for [[Mutated Dog Leather]] gloves) | ||
+ | * [[Biology]] (only for sea serpent skin gloves) | ||
== Supported parts == | == Supported parts == | ||
− | ; | + | ; Glove material |
{{ComponentGroup|Leather}} | {{ComponentGroup|Leather}} | ||
{{ComponentGroup|MetalPlates}} | {{ComponentGroup|MetalPlates}} | ||
− | ; Enhancement | + | ; Enhancement (optional) |
− | |||
− | |||
{{ComponentGroup|SpikesBlades}} | {{ComponentGroup|SpikesBlades}} | ||
{{ComponentGroup|MetalPlates}} | {{ComponentGroup|MetalPlates}} | ||
+ | |||
+ | ; Power module (optional) | ||
+ | * {{Itemlink|Electroshock Generator}} (electroshock damage on primary and secondary targets) | ||
+ | * {{Itemlink|Pneumatic Hammer}} (increased damage and incapacitation on every 4th hit) | ||
+ | |||
+ | ; Energy core (optional) | ||
+ | {{ComponentGroup|EnergyCore}} | ||
+ | |||
+ | == Related feats == | ||
+ | * [[Power Management]] (+35% energy capacity) | ||
+ | |||
+ | == Locations == | ||
+ | * Sold by [[Big Bret]] in [[South Gate Station]]. | ||
Latest revision as of 13:47, 14 January 2020
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Contains instructions on how to create all types of combat gloves. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 300
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Produces all kinds of Combat Gloves.
Required skills
- Tailoring (skill level needed depends on component quality, only for leather gloves)
- Mechanics (skill level needed depends on component quality)
- Electronics (only for optional electroshock attachment)
- Chemistry (only for Mutated Dog Leather gloves)
- Biology (only for sea serpent skin gloves)
Supported parts
- Glove material
- Cave Hopper Leather
- Rathound Leather
- Mutated Dog Leather
- Pig Leather
- Siphoner Leather
- Ancient Rathound Leather
- Bison Leather E
- Greater Siphoner Leather E
- Leper Serpent Skin E
- Heartbreaker Serpent Skin E
- Sea Wyrm Scales E
- Infused Cave Hopper Leather
- Infused Rathound Leather
- Infused Mutated Dog Leather
- Infused Pig Leather
- Infused Siphoner Leather
- Infused Ancient Rathound Leather
- Infused Bison Leather E
- Infused Greater Siphoner Leather E
- Infused Leper Serpent Skin E
- Infused Heartbreaker Serpent Skin E
- Infused Sea Wyrm Scales E
- Enhancement (optional)
- Steel Spikes (Adds damage on melee)
- Tungsten Steel Spikes (Adds damage on melee)
- TiChrome Spikes (Adds damage on melee)
- Serrated Steel Blade (Adds Bleeding Wound proc)
- Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
- Serrated TiChrome Blade (Adds Bleeding Wound proc)
- Power module (optional)
- Electroshock Generator (electroshock damage on primary and secondary targets)
- Pneumatic Hammer (increased damage and incapacitation on every 4th hit)
- Energy core (optional)
- Plasma Core (provides energy capacity)
Related feats
- Power Management (+35% energy capacity)
Locations
- Sold by Big Bret in South Gate Station.