Difference between revisions of "Blueprint: Combat Gloves"
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− | {{infobox | + | {{infobox item |
− | | itemquality | + | | image = Blueprint: Combat Gloves.png |
− | | name | + | | itemquality = normal |
− | | description | + | | name = Blueprint: Combat Gloves |
− | | value | + | | type = Blueprint |
− | | description2 | + | | description = Contains instructions on how to create all types of combat gloves. |
− | + | | capabilities = Use: Download blueprint into your wristpad. | |
− | They can even carry some manner of power module for that extra punch. | + | | weight = 0.05 |
− | | component1 | + | | value = 300 |
− | | optional1 | + | | description2 = Combat gloves can be created from leather or metal. They can be reinforced with additional metal plating or sport enhancements such as spikes and blades.<br><br>They can even carry some manner of power module for that extra punch. |
− | | diffmod1 | + | | component1 = Glove material |
− | | optional2 | + | | optional1 = Enhancements |
− | | diffmod2 | + | | diffmod1 = 10% |
− | | optional3 | + | | optional2 = Power module |
− | | diffmod3 | + | | diffmod2 = 10% |
+ | | optional3 = Energy core | ||
+ | | diffmod3 = 10% | ||
+ | | datafile = Blueprints\CombatGloves.item | ||
}} | }} | ||
− | Produces | + | Produces all kinds of [[Combat Gloves]]. |
== Required skills == | == Required skills == | ||
− | * Tailoring ( | + | * [[Tailoring]] (skill level needed depends on component quality, only for leather gloves) |
− | * Mechanics ( | + | * [[Mechanics]] (skill level needed depends on component quality) |
− | * Electronics (optional) | + | * [[Electronics]] (only for optional electroshock attachment) |
+ | * [[Chemistry]] (only for [[Mutated Dog Leather]] gloves) | ||
+ | * [[Biology]] (only for sea serpent skin gloves) | ||
== Supported parts == | == Supported parts == | ||
Line 28: | Line 33: | ||
{{ComponentGroup|MetalPlates}} | {{ComponentGroup|MetalPlates}} | ||
− | ; Enhancement | + | ; Enhancement (optional) |
{{ComponentGroup|SpikesBlades}} | {{ComponentGroup|SpikesBlades}} | ||
{{ComponentGroup|MetalPlates}} | {{ComponentGroup|MetalPlates}} | ||
− | ; Power module | + | ; Power module (optional) |
− | {{ | + | * {{Itemlink|Electroshock Generator}} (electroshock damage on primary and secondary targets) |
+ | * {{Itemlink|Pneumatic Hammer}} (increased damage and incapacitation on every 4th hit) | ||
− | ; Energy core | + | ; Energy core (optional) |
{{ComponentGroup|EnergyCore}} | {{ComponentGroup|EnergyCore}} | ||
+ | |||
+ | == Related feats == | ||
+ | * [[Power Management]] (+35% energy capacity) | ||
+ | |||
+ | == Locations == | ||
+ | * Sold by [[Big Bret]] in [[South Gate Station]]. | ||
Latest revision as of 13:47, 14 January 2020
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Contains instructions on how to create all types of combat gloves. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 300
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Produces all kinds of Combat Gloves.
Required skills
- Tailoring (skill level needed depends on component quality, only for leather gloves)
- Mechanics (skill level needed depends on component quality)
- Electronics (only for optional electroshock attachment)
- Chemistry (only for Mutated Dog Leather gloves)
- Biology (only for sea serpent skin gloves)
Supported parts
- Glove material
Cave Hopper Leather
Rathound Leather
Mutated Dog Leather
Pig Leather
Siphoner Leather
Ancient Rathound Leather
Bison Leather E
Greater Siphoner Leather E
Leper Serpent Skin E
Heartbreaker Serpent Skin E
Sea Wyrm Scales E
Infused Cave Hopper Leather
Infused Rathound Leather
Infused Mutated Dog Leather
Infused Pig Leather
Infused Siphoner Leather
Infused Ancient Rathound Leather
Infused Bison Leather E
Infused Greater Siphoner Leather E
Infused Leper Serpent Skin E
Infused Heartbreaker Serpent Skin E
Infused Sea Wyrm Scales E
- Enhancement (optional)
Steel Spikes (Adds damage on melee)
Tungsten Steel Spikes (Adds damage on melee)
TiChrome Spikes (Adds damage on melee)
Serrated Steel Blade (Adds Bleeding Wound proc)
Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
Serrated TiChrome Blade (Adds Bleeding Wound proc)
- Power module (optional)
Electroshock Generator (electroshock damage on primary and secondary targets)
Pneumatic Hammer (increased damage and incapacitation on every 4th hit)
- Energy core (optional)
Plasma Core (provides energy capacity)
Related feats
- Power Management (+35% energy capacity)
Locations
- Sold by Big Bret in South Gate Station.