Difference between revisions of "Will (Base Ability)"
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− | | Will measures | + | | Will measures character's mental determination to see to his actions regardless of various mental difficulties, such as pain, suggestion and overwhelming odds, as well as to force his will onto others and the environment. |
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+ | It heavily affects the potency of all psi disciplines, as well as psi point regeneration. | ||
| In-game description | | In-game description | ||
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== History == | == History == | ||
+ | * [[1.1.2.0]]: Intimidation now scales off either Strength or Will (whichever is higher), updated in-game description | ||
* [[0.2.0.1]]: psi point regeneration scales with will and intelligence | * [[0.2.0.1]]: psi point regeneration scales with will and intelligence | ||
* [[0.1.14.0]]: will no longer increases psi pool, psi regenerates (20 points per turn) | * [[0.1.14.0]]: will no longer increases psi pool, psi regenerates (20 points per turn) |
Revision as of 04:07, 23 July 2020
Details
Will determines your effectiveness with psi abilities and your chance to resist mental effects (Resolve). It also determines your character's overall determination to certain actions, such as persuading or intimidating NPCs in conversation to make them choose your side of the argument. Some psionic dialogue options also require your character to have a minimum score of pure will in order to succeed. No items require will to be used or equipped. Psi point regeneration scales with will and intelligence: psi regen = 5 + (will+int)/2
High will score is important for psionic characters.
Related Base Ability |
Skill Synergies |
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Related feats
See Category:Will feats.
- Increased Will veteran feat increases it by 2.
Related items
Equipment
- Tchortist Noble Robe (+1 Will on equip)
Food
- Junkyard Surprise (temporary random base ability effect, can only decrease Will)
Will checks
Base Ability checks for Will aren't common. They're mostly used to interface with certain psi crystals and gain knowledge from them.
- This list is incomplete; you can help by expanding it.
- Mysterious Pillars (Silent Isle), 7 Will
- Mysterious Pillars (Core City Sewers)
- Monolith (Institute of Tchort)
- Crystal Mainframe
- Mysterious Pillars (Deep Caverns)
- Monolith (Jaws)
- Port Ceto - Katya's Homestead underwater rock bridge requires one of the following to detect without knowing about it:
- Psi Empathy and 11 Will
- Psi Empathy and 130 Thought Control
- Second Sight and 7 Will
- Second Sight and 80 Thought Control
- Black Rock
- Shadowlith
History
- 1.1.2.0: Intimidation now scales off either Strength or Will (whichever is higher), updated in-game description
- 0.2.0.1: psi point regeneration scales with will and intelligence
- 0.1.14.0: will no longer increases psi pool, psi regenerates (20 points per turn)
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