Difference between revisions of "Psychokinesis"
(added skill requirements and a sortable table) |
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! Ability !! data-sort-type="number"| Base skill required !! Type !! Learned from | ! Ability !! data-sort-type="number"| Base skill required !! Type !! Learned from | ||
|- | |- | ||
− | | [[Telekinetic Punch]] | + | | [[File:Telekinetic_Punch.png]] [[Telekinetic Punch]] |
| - | | - | ||
| {{Mechanical}} | | {{Mechanical}} | ||
| [[Bisson]] in [[South Gate Station]] | | [[Bisson]] in [[South Gate Station]] | ||
|- | |- | ||
− | | [[Force Field]] | + | | [[File:Force_Field.png]] [[Force Field]] |
| 25 Psychokinesis | | 25 Psychokinesis | ||
− | | | + | | - |
| Bisson in South Gate Station or [[Psionic Mentor: Force Field]] | | Bisson in South Gate Station or [[Psionic Mentor: Force Field]] | ||
|- | |- | ||
− | | [[Force Emission]] | + | | [[File:Force_Emission.png]] [[Force Emission]] |
| 35 Psychokinesis | | 35 Psychokinesis | ||
| {{Mechanical}} | | {{Mechanical}} | ||
| Bisson in South Gate Station | | Bisson in South Gate Station | ||
|- | |- | ||
− | | [[Telekinetic Proxy]] | + | | [[File:Telekinetic_Proxy.png]] [[Telekinetic Proxy]] |
| 55 Psychokinesis | | 55 Psychokinesis | ||
− | | | + | | - |
| [[Psionic Mentor: Telekinetic Proxy]] | | [[Psionic Mentor: Telekinetic Proxy]] | ||
|- | |- | ||
− | | [[Disruptive Field]] | + | | [[File:Disruptive_Field.png]] [[Disruptive Field]] |
| 40 Psychokinesis | | 40 Psychokinesis | ||
− | | | + | | - |
| [[Psionic Mentor: Disruptive Field]] | | [[Psionic Mentor: Disruptive Field]] | ||
|- | |- | ||
− | | [[Implosion]] | + | | [[File:Implosion.png]] [[Implosion]] |
| 70 Psychokinesis | | 70 Psychokinesis | ||
| {{Mechanical}} | | {{Mechanical}} | ||
| [[Psionic Mentor: Implosion]] | | [[Psionic Mentor: Implosion]] | ||
|- | |- | ||
− | | [[Electrokinesis]] | + | | [[File:Electrokinesis.png]] [[Electrokinesis]] |
| 30 Psychokinesis | | 30 Psychokinesis | ||
| {{Electricity}} | | {{Electricity}} | ||
| Bisson in South Gate Station | | Bisson in South Gate Station | ||
|- | |- | ||
− | | [[Electrokinetic Imprint]] | + | | [[File:Electrokinetic_Imprint.png]] [[Electrokinetic Imprint]] |
| 45 Psychokinesis | | 45 Psychokinesis | ||
| {{Electricity}} | | {{Electricity}} |
Revision as of 05:22, 11 September 2020
Psychokinesis is a psi skill which allows to learn and use psychokinetic psi abilities effectively. Your effective skill level (the number shown in parentheses on Character Sheet S and in Combat Stats C) is used for combat calculations and other skill checks, but a certain base skill score is required to learn new psi abilities.
Related Base Ability |
Skill Synergies |
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Details
Psychokinesis is one of the disciplines of psi, along with Thought Control, Metathermics and Temporal Manipulation E. It is similar to telekinesis with additional electric powers. It can also be used to enhance unarmed attacks. Offensive psychokinetic abilities deal Mechanical or Electricity damage and may stun targets with physical force or electric shock.
There is only one Psychokinesis teacher in the game: Bisson, from South Gate Station, can teach the player up to four psychokinetic abilities. However, psionic mentors can be found throughout the game and teach many more abilities.
Psychokinesis abilities
Ability | Base skill required | Type | Learned from |
---|---|---|---|
Telekinetic Punch | - | Mechanical | Bisson in South Gate Station |
Force Field | 25 Psychokinesis | - | Bisson in South Gate Station or Psionic Mentor: Force Field |
Force Emission | 35 Psychokinesis | Mechanical | Bisson in South Gate Station |
Telekinetic Proxy | 55 Psychokinesis | - | Psionic Mentor: Telekinetic Proxy |
Disruptive Field | 40 Psychokinesis | - | Psionic Mentor: Disruptive Field |
Implosion | 70 Psychokinesis | Mechanical | Psionic Mentor: Implosion |
Electrokinesis | 30 Psychokinesis | Electricity | Bisson in South Gate Station |
Electrokinetic Imprint | 45 Psychokinesis | Electricity | Psionic Mentor: Electrokinetic Imprint |
Related feats
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