Difference between revisions of "Claws"

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{{Tabbed infobox
 
{{Tabbed infobox
 
| tab1 = Bladed Claw
 
| tab1 = Bladed Claw
| tab2 = Heated Claw (verify stats)
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| tab2 = Heated Claw (verify)
 
| tab3 = Huge Claw
 
| tab3 = Huge Claw
| tab4 = Iced Claw (verify stats)
+
| tab4 = Iced Claw (verify)
 
}}
 
}}
  

Revision as of 08:05, 29 July 2021

Bladed Claw.png
Bladed Claw
Melee Weapon
Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw.
Damage: 25-40 (Mechanical)
Impact speed: Very Low
Base action points: 15 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
On hit: Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.

On hit: 50% chance to inflict a bleeding wound that deals additional 50% damage over 3 turns.
Incurs 140% of mechanical damage resistance and threshold.
Special abilities:

Force Ventilation Shaft.png Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.

v · d · e
Heated Claw.png
Heated Claw
Melee Weapon
Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw.
Damage: 35-55
Mechanical: 25-40
Heat: 10-15
Impact speed: Very Low
Base action points: 15 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
On hit: Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.

On hit: 50% chance to inflict a bleeding wound that deals additional 50% damage over 3 turns.
Incurs 140% of mechanical damage resistance and threshold.
Special abilities:

Force Ventilation Shaft.png Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.

v · d · e
Huge Claw.png
Huge Claw
Melee Weapon
Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw.
Damage: 55-85 (Mechanical)
Impact speed: Very Low
Base action points: 30 AP
Range: Melee
Critical chance: 8%
Critical damage bonus: 125%
On hit: 50% chance to daze the living target for 1 turn
Ignores mechanical damage threshold when attacking organic targets.
Special abilities:

Force Ventilation Shaft.png Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.

v · d · e
Iced Claw.png
Iced Claw
Melee Weapon
Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw.
Damage: 70-115
Mechanical: 55-80
Cold: 15-35
Impact speed: Very Low
Base action points: 30 AP
Range: Melee
Critical chance: 8%
Critical damage bonus: 125%
On hit: 50% chance to daze the living target for 1 turn

On hit: Chills the target for 2 turns, reducing its movement points by 10. Stacks 3 times.

Ignores mechanical damage threshold when attacking organic targets.
Special abilities:

Force Ventilation Shaft.png Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.

v · d · e

This is the melee weapon of Mutants.

Description

Claws is a melee weapon that can be buffed with heat or cold damage.

Location

Can only be obtained by undergoing horrific mutations after touching Mutagen D5 gas.