Difference between revisions of "Quake"

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== History ==
 
== History ==
 +
* [[1.1.5.0]] - Improved stats
 
* [[1.0.3.6]] - Increased value, damage and critical damage bonus
 
* [[1.0.3.6]] - Increased value, damage and critical damage bonus
 
* [[1.0.0.0]] - introduced
 
* [[1.0.0.0]] - introduced

Revision as of 09:04, 1 February 2022

Quake.png
Quake
Melee Weapon
The head of this hammer vibrates forcefully when swung, yet luckily little of it can be felt through the handle. Were it otherwise, the wielder would quickly develop vibration-induced injuries.
Damage: 46-75 (Mechanical)
Impact speed: Very Low
Base action points: 23 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 130%
Minimal strength: 8
On hit: 50% chance to daze the living target for 1 turn

On hit: 10% chance to stun the living target for 1 turn

On hit: Triggers a shockwave that inflicts 28-42 mechanical damage to all nearby enemies, potentially dazing them for one turn. This damage ignores mechanical damage threshold and half the mechanical damage resistance. Costs 11 energy.
Ignores mechanical damage threshold when attacking organic targets.

Damage increased by 10% for every point in strength above 8.
Energy: 100
Durability: 1950 / 1950
Weight: 25.00
Value: 10000

Quake is a unique sledgehammer.

Description

In addition to a chance to stun on hit, this sledgehammer also has 50% chance to daze its target.

Location

Carried by a Bandit boss, Gubbins, found in Upper Underrail.

Trivia

  • The hammer's design resembles the Quake logo.

History

  • 1.1.5.0 - Improved stats
  • 1.0.3.6 - Increased value, damage and critical damage bonus
  • 1.0.0.0 - introduced