Difference between revisions of "Will (Base Ability)"

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(Added spoilers, removed check)
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* [[Monolith (Institute of Tchort)]], 10 Will
 
* [[Monolith (Institute of Tchort)]], 10 Will
 
* [[Oculus|Crystal Mainframe]], 7 Will
 
* [[Oculus|Crystal Mainframe]], 7 Will
* [[Mysterious Pillars (Deep Caverns)]], 10 Will
+
* [[Mysterious Pillars (Deep Caverns)]], 8 Will
 
* [[Monolith (Jaws)]], 12 Will
 
* [[Monolith (Jaws)]], 12 Will
 
* [[Port Ceto - Katya's Homestead]] underwater rock bridge requires one of the following to detect without knowing about it:
 
* [[Port Ceto - Katya's Homestead]] underwater rock bridge requires one of the following to detect without knowing about it:

Revision as of 12:02, 9 December 2022

Will measures character's mental determination to see to his actions regardless of various mental difficulties, such as pain, suggestion and overwhelming odds, as well as to force his will onto others and the environment.

It heavily affects the potency of all psi disciplines, as well as psi point regeneration.

In-game description

Details

Will determines your effectiveness with psi abilities and your chance to resist mental effects (Resolve). It also determines your character's overall determination to certain actions, such as persuading or intimidating NPCs in conversation to make them choose your side of the argument. Some psionic dialogue options also require your character to have a minimum score of pure will in order to succeed. No items require will to be used or equipped. Psi point regeneration scales with will and intelligence: psi regen = 5 + (will+int)/2

High will score is important for psionic characters.

Related Base Ability

Skill Synergies

Related feats

See Category:Will feats.

Related items

Equipment

Food

Will checks

Base Ability checks for Will aren't common. They're mostly used to either interface with certain psi crystals and gain knowledge from them or to attempt to resist certain foreign psionic phenomena.

This list is incomplete; you can help by expanding it.

History

  • 1.1.2.0: Intimidation now scales off either Strength or Will (whichever is higher), updated in-game description
  • 0.2.0.1: psi point regeneration scales with will and intelligence
  • 0.1.14.0: will no longer increases psi pool, psi regenerates (20 points per turn)